..
AutoDeleteCache.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
FormatInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
FormatTable.cs
Replace image format magic numbers with enums ( #3631 )
2022-08-28 01:56:26 +00:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Ensure texture ID is valid before getting texture descriptor ( #3406 )
2022-06-24 02:41:57 +02:00
PoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
Texture.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
TextureBindingInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
TextureCache.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureCompatibility.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
TextureComponent.cs
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs
TextureGroup.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureGroupHandle.cs
Fix various issues with texture sync ( #3302 )
2022-04-29 18:34:11 -03:00
TextureInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureManager.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TexturePoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting ( #2537 )
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. ( #3112 )
2022-02-22 11:21:29 -03:00
TextureTarget.cs
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00