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Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
Cache Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
CachedGpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GpuAccessorState.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
ShaderAddresses.cs
ShaderBundle.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCache.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00