mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 10:06:52 +00:00
4ad3936afd
* refactoring result codes - Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one. - Add sub-enum by services when it's needed. - Remove some empty line. - Recast all service calls to ResultCode. - Remove some unneeded static declaration. - Delete unused `NvHelper` class. * NvResult is back * Fix
163 lines
No EOL
4.9 KiB
C#
163 lines
No EOL
4.9 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Audio;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
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{
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class IAudioOut : IpcService, IDisposable
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{
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private IAalOutput _audioOut;
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private KEvent _releaseEvent;
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private int _track;
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public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
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{
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_audioOut = audioOut;
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_releaseEvent = releaseEvent;
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_track = track;
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}
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[Command(0)]
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// GetAudioOutState() -> u32 state
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public ResultCode GetAudioOutState(ServiceCtx context)
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{
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context.ResponseData.Write((int)_audioOut.GetState(_track));
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return ResultCode.Success;
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}
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[Command(1)]
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// StartAudioOut()
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public ResultCode StartAudioOut(ServiceCtx context)
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{
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_audioOut.Start(_track);
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return ResultCode.Success;
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}
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[Command(2)]
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// StopAudioOut()
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public ResultCode StopAudioOut(ServiceCtx context)
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{
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_audioOut.Stop(_track);
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return ResultCode.Success;
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}
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[Command(3)]
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// AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
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public ResultCode AppendAudioOutBuffer(ServiceCtx context)
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{
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return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
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}
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[Command(4)]
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// RegisterBufferEvent() -> handle<copy>
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public ResultCode RegisterBufferEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
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public ResultCode GetReleasedAudioOutBuffer(ServiceCtx context)
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{
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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[Command(6)]
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// ContainsAudioOutBuffer(u64 tag) -> b8
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public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
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{
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long tag = context.RequestData.ReadInt64();
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context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
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return 0;
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}
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[Command(7)] // 3.0.0+
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// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
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public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x21();
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return AppendAudioOutBufferImpl(context, position);
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}
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public ResultCode AppendAudioOutBufferImpl(ServiceCtx context, long position)
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{
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long tag = context.RequestData.ReadInt64();
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AudioOutData data = MemoryHelper.Read<AudioOutData>(
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context.Memory,
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position);
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byte[] buffer = context.Memory.ReadBytes(
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data.SampleBufferPtr,
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data.SampleBufferSize);
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_audioOut.AppendBuffer(_track, tag, buffer);
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return ResultCode.Success;
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}
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[Command(8)] // 3.0.0+
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// GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
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public ResultCode GetReleasedAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x22();
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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public ResultCode GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
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{
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uint count = (uint)((ulong)size >> 3);
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long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
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for (uint index = 0; index < count; index++)
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{
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long tag = 0;
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if (index < releasedBuffers.Length)
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{
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tag = releasedBuffers[index];
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}
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context.Memory.WriteInt64(position + index * 8, tag);
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}
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context.ResponseData.Write(releasedBuffers.Length);
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return ResultCode.Success;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_audioOut.CloseTrack(_track);
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}
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}
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}
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} |