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Ryujinx/Ryujinx.Graphics.Shader
Isaac Marovitz 8ac53c66b4
Remove Half Conversion (#4106)
* Remove HalfConversion

* Update `CodeGenVersion`
2022-12-14 21:13:23 -03:00
..
CodeGen Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
Decoders Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Instructions Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
IntermediateRepresentation
StructuredIr Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translation Remove Half Conversion (#4106) 2022-12-14 21:13:23 -03:00
AlphaTestOp.cs
AttributeType.cs
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
IGpuAccessor.cs Allow SNorm buffer texture formats on Vulkan (#3957) 2022-12-04 15:36:03 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderProgram.cs
ShaderProgramInfo.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
TextureHandle.cs Allow bindless textures with handles from unbound constant buffer (#3706) 2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00