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Ryujinx/Ryujinx.Graphics.OpenGL
2021-08-20 18:26:25 -03:00
..
Helper Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Image Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
Queries End empty gl queries before returning them to the pool. (#1806) 2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs Assign _backgroundContext before starting its worker thread. (#2299) 2021-05-20 15:29:10 +02:00
Buffer.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
Framebuffer.cs Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Handle.cs
HwCapabilities.cs Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) 2021-07-18 11:45:50 -03:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
PersistentBuffers.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Pipeline.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
Program.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Renderer.cs Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Sync.cs Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
VertexArray.cs Change disabled vertex attribute value to (0, 0, 0, 1) (#2573) 2021-08-20 18:09:30 -03:00
VertexBuffer.cs
Window.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00