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Ryujinx/Ryujinx.HLE/HOS/Services/Friend/IServiceCreator.cs
Ac_K 4ad3936afd Refactoring result codes (#731)
* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
2019-07-14 16:04:38 -03:00

54 lines
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1.9 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.HOS.Services.Friend
{
[Service("friend:a", FriendServicePermissionLevel.Admin)]
[Service("friend:m", FriendServicePermissionLevel.Manager)]
[Service("friend:s", FriendServicePermissionLevel.System)]
[Service("friend:u", FriendServicePermissionLevel.User)]
[Service("friend:v", FriendServicePermissionLevel.Overlay)]
class IServiceCreator : IpcService
{
private FriendServicePermissionLevel _permissionLevel;
public IServiceCreator(ServiceCtx context, FriendServicePermissionLevel permissionLevel)
{
_permissionLevel = permissionLevel;
}
[Command(0)]
// CreateFriendService() -> object<nn::friends::detail::ipc::IFriendService>
public ResultCode CreateFriendService(ServiceCtx context)
{
MakeObject(context, new IFriendService(_permissionLevel));
return ResultCode.Success;
}
[Command(1)] // 2.0.0+
// CreateNotificationService(nn::account::Uid) -> object<nn::friends::detail::ipc::INotificationService>
public ResultCode CreateNotificationService(ServiceCtx context)
{
UInt128 userId = context.RequestData.ReadStruct<UInt128>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
MakeObject(context, new INotificationService(context, userId, _permissionLevel));
return ResultCode.Success;
}
[Command(2)] // 4.0.0+
// CreateDaemonSuspendSessionService() -> object<nn::friends::detail::ipc::IDaemonSuspendSessionService>
public ResultCode CreateDaemonSuspendSessionService(ServiceCtx context)
{
MakeObject(context, new IDaemonSuspendSessionService(_permissionLevel));
return ResultCode.Success;
}
}
}