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Ryujinx/Ryujinx.Graphics/Memory/NvGpuVmm.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

399 lines
No EOL
10 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Graphics.Memory
{
public class NvGpuVmm : IMemory, IGalMemory
{
public const long AddrSize = 1L << 40;
private const int PtLvl0Bits = 14;
private const int PtLvl1Bits = 14;
private const int PtPageBits = 12;
private const int PtLvl0Size = 1 << PtLvl0Bits;
private const int PtLvl1Size = 1 << PtLvl1Bits;
public const int PageSize = 1 << PtPageBits;
private const int PtLvl0Mask = PtLvl0Size - 1;
private const int PtLvl1Mask = PtLvl1Size - 1;
public const int PageMask = PageSize - 1;
private const int PtLvl0Bit = PtPageBits + PtLvl1Bits;
private const int PtLvl1Bit = PtPageBits;
public MemoryManager Memory { get; private set; }
private NvGpuVmmCache _cache;
private const long PteUnmapped = -1;
private const long PteReserved = -2;
private long[][] _pageTable;
public NvGpuVmm(MemoryManager memory)
{
Memory = memory;
_cache = new NvGpuVmmCache(memory);
_pageTable = new long[PtLvl0Size][];
}
public long Map(long pa, long va, long size)
{
lock (_pageTable)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, pa + offset);
}
}
return va;
}
public long Map(long pa, long size)
{
lock (_pageTable)
{
long va = GetFreePosition(size);
if (va != -1)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, pa + offset);
}
}
return va;
}
}
public long MapLow(long pa, long size)
{
lock (_pageTable)
{
long va = GetFreePosition(size, 1, PageSize);
if (va != -1 && (ulong)va <= uint.MaxValue && (ulong)(va + size) <= uint.MaxValue)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, pa + offset);
}
}
else
{
va = -1;
}
return va;
}
}
public long ReserveFixed(long va, long size)
{
lock (_pageTable)
{
for (long offset = 0; offset < size; offset += PageSize)
{
if (IsPageInUse(va + offset))
{
return -1;
}
}
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteReserved);
}
}
return va;
}
public long Reserve(long size, long align)
{
lock (_pageTable)
{
long position = GetFreePosition(size, align);
if (position != -1)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(position + offset, PteReserved);
}
}
return position;
}
}
public void Free(long va, long size)
{
lock (_pageTable)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteUnmapped);
}
}
}
private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
{
//Note: Address 0 is not considered valid by the driver,
//when 0 is returned it's considered a mapping error.
long position = start;
long freeSize = 0;
if (align < 1)
{
align = 1;
}
align = (align + PageMask) & ~PageMask;
while (position + freeSize < AddrSize)
{
if (!IsPageInUse(position + freeSize))
{
freeSize += PageSize;
if (freeSize >= size)
{
return position;
}
}
else
{
position += freeSize + PageSize;
freeSize = 0;
long remainder = position % align;
if (remainder != 0)
{
position = (position - remainder) + align;
}
}
}
return -1;
}
public long GetPhysicalAddress(long va)
{
long basePos = GetPte(va);
if (basePos < 0)
{
return -1;
}
return basePos + (va & PageMask);
}
public bool IsRegionFree(long va, long size)
{
for (long offset = 0; offset < size; offset += PageSize)
{
if (IsPageInUse(va + offset))
{
return false;
}
}
return true;
}
private bool IsPageInUse(long va)
{
if (va >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
{
return false;
}
long l0 = (va >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (va >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
return false;
}
return _pageTable[l0][l1] != PteUnmapped;
}
private long GetPte(long position)
{
long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
return -1;
}
return _pageTable[l0][l1];
}
private void SetPte(long position, long tgtAddr)
{
long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
_pageTable[l0] = new long[PtLvl1Size];
for (int index = 0; index < PtLvl1Size; index++)
{
_pageTable[l0][index] = PteUnmapped;
}
}
_pageTable[l0][l1] = tgtAddr;
}
public bool IsRegionModified(long pa, long size, NvGpuBufferType bufferType)
{
return _cache.IsRegionModified(pa, size, bufferType);
}
public bool TryGetHostAddress(long position, long size, out IntPtr ptr)
{
return Memory.TryGetHostAddress(GetPhysicalAddress(position), size, out ptr);
}
public byte ReadByte(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadByte(position);
}
public ushort ReadUInt16(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadUInt16(position);
}
public uint ReadUInt32(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadUInt32(position);
}
public ulong ReadUInt64(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadUInt64(position);
}
public sbyte ReadSByte(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadSByte(position);
}
public short ReadInt16(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadInt16(position);
}
public int ReadInt32(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadInt32(position);
}
public long ReadInt64(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadInt64(position);
}
public byte[] ReadBytes(long position, long size)
{
position = GetPhysicalAddress(position);
return Memory.ReadBytes(position, size);
}
public void WriteByte(long position, byte value)
{
position = GetPhysicalAddress(position);
Memory.WriteByte(position, value);
}
public void WriteUInt16(long position, ushort value)
{
position = GetPhysicalAddress(position);
Memory.WriteUInt16(position, value);
}
public void WriteUInt32(long position, uint value)
{
position = GetPhysicalAddress(position);
Memory.WriteUInt32(position, value);
}
public void WriteUInt64(long position, ulong value)
{
position = GetPhysicalAddress(position);
Memory.WriteUInt64(position, value);
}
public void WriteSByte(long position, sbyte value)
{
position = GetPhysicalAddress(position);
Memory.WriteSByte(position, value);
}
public void WriteInt16(long position, short value)
{
position = GetPhysicalAddress(position);
Memory.WriteInt16(position, value);
}
public void WriteInt32(long position, int value)
{
position = GetPhysicalAddress(position);
Memory.WriteInt32(position, value);
}
public void WriteInt64(long position, long value)
{
position = GetPhysicalAddress(position);
Memory.WriteInt64(position, value);
}
public void WriteBytes(long position, byte[] data)
{
position = GetPhysicalAddress(position);
Memory.WriteBytes(position, data);
}
}
}