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https://github.com/Ryujinx/Ryujinx.git
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9ef94c8292
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition. Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile. * Remove unreachable code. * Add ulong conversion for offsets * Nit
195 lines
No EOL
5 KiB
C#
195 lines
No EOL
5 KiB
C#
using ARMeilleure.Memory;
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using System;
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namespace ARMeilleure.Instructions
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{
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static class NativeInterface
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{
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private class ThreadContext
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{
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public ExecutionContext Context { get; }
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public IMemoryManager Memory { get; }
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public Translator Translator { get; }
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public ThreadContext(ExecutionContext context, IMemoryManager memory, Translator translator)
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{
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Context = context;
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Memory = memory;
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Translator = translator;
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}
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}
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[ThreadStatic]
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private static ThreadContext Context;
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public static void RegisterThread(ExecutionContext context, IMemoryManager memory, Translator translator)
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{
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Context = new ThreadContext(context, memory, translator);
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}
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public static void UnregisterThread()
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{
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Context = null;
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}
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public static void Break(ulong address, int imm)
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{
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Statistics.PauseTimer();
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GetContext().OnBreak(address, imm);
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Statistics.ResumeTimer();
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}
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public static void SupervisorCall(ulong address, int imm)
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{
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Statistics.PauseTimer();
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GetContext().OnSupervisorCall(address, imm);
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Statistics.ResumeTimer();
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}
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public static void Undefined(ulong address, int opCode)
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{
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Statistics.PauseTimer();
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GetContext().OnUndefined(address, opCode);
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Statistics.ResumeTimer();
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}
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#region "System registers"
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public static ulong GetCtrEl0()
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{
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return (ulong)GetContext().CtrEl0;
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}
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public static ulong GetDczidEl0()
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{
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return (ulong)GetContext().DczidEl0;
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}
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public static ulong GetCntfrqEl0()
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{
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return GetContext().CntfrqEl0;
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}
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public static ulong GetCntpctEl0()
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{
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return GetContext().CntpctEl0;
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}
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public static ulong GetCntvctEl0()
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{
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return GetContext().CntvctEl0;
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}
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#endregion
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#region "Read"
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public static byte ReadByte(ulong address)
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{
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return GetMemoryManager().ReadTracked<byte>(address);
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}
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public static ushort ReadUInt16(ulong address)
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{
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return GetMemoryManager().ReadTracked<ushort>(address);
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}
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public static uint ReadUInt32(ulong address)
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{
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return GetMemoryManager().ReadTracked<uint>(address);
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}
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public static ulong ReadUInt64(ulong address)
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{
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return GetMemoryManager().ReadTracked<ulong>(address);
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}
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public static V128 ReadVector128(ulong address)
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{
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return GetMemoryManager().ReadTracked<V128>(address);
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}
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#endregion
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#region "Write"
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public static void WriteByte(ulong address, byte value)
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{
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GetMemoryManager().Write(address, value);
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}
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public static void WriteUInt16(ulong address, ushort value)
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{
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GetMemoryManager().Write(address, value);
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}
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public static void WriteUInt32(ulong address, uint value)
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{
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GetMemoryManager().Write(address, value);
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}
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public static void WriteUInt64(ulong address, ulong value)
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{
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GetMemoryManager().Write(address, value);
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}
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public static void WriteVector128(ulong address, V128 value)
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{
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GetMemoryManager().Write(address, value);
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}
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#endregion
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public static void EnqueueForRejit(ulong address)
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{
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Context.Translator.EnqueueForRejit(address, GetContext().ExecutionMode);
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}
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public static void SignalMemoryTracking(ulong address, ulong size, bool write)
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{
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GetMemoryManager().SignalMemoryTracking(address, size, write);
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}
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public static void ThrowInvalidMemoryAccess(ulong address)
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{
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throw new InvalidAccessException(address);
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}
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public static ulong GetFunctionAddress(ulong address)
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{
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TranslatedFunction function = Context.Translator.GetOrTranslate(address, GetContext().ExecutionMode);
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return (ulong)function.FuncPointer.ToInt64();
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}
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public static void InvalidateCacheLine(ulong address)
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{
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Context.Translator.InvalidateJitCacheRegion(address, InstEmit.DczSizeInBytes);
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}
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public static bool CheckSynchronization()
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{
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Statistics.PauseTimer();
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ExecutionContext context = GetContext();
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context.CheckInterrupt();
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Statistics.ResumeTimer();
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return context.Running;
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}
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public static ExecutionContext GetContext()
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{
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return Context.Context;
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}
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public static IMemoryManager GetMemoryManager()
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{
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return Context.Memory;
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}
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}
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} |