mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 19:26:39 +00:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
14 lines
No EOL
229 B
C#
14 lines
No EOL
229 B
C#
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public enum ShaderStage : byte
|
|
{
|
|
Compute,
|
|
Vertex,
|
|
TessellationControl,
|
|
TessellationEvaluation,
|
|
Geometry,
|
|
Fragment,
|
|
|
|
Count
|
|
}
|
|
} |