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Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi da283ff3c3
Flip component mask if target is BGRA. (#2087)
* Flip component mask if target is BGRA.

* Make mask selection less ugly.
2021-03-08 11:12:19 +11:00
..
Image Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
Queries End empty gl queries before returning them to the pool. (#1806) 2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs
Buffer.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs Implement ETC2 (RGB) texture format (#2000) 2021-02-08 10:23:56 +11:00
Framebuffer.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
Handle.cs
HwCapabilities.cs
Pipeline.cs Flip component mask if target is BGRA. (#2087) 2021-03-08 11:12:19 +11:00
Program.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Renderer.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Sync.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
VertexArray.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBuffer.cs
Window.cs gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 2020-12-15 23:19:07 -03:00