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Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlot.cs
Thog 378259a40a
Surface Flinger: Implement GetBufferHistory (#1232)
* Surface Flinger: Implement GetBufferHistory

Also fix some bugs on the Surface Flinger implementation

* Address Ac_K's comment
2020-05-15 03:30:08 +02:00

27 lines
1.1 KiB
C#

using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Time.Clock;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlot
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public BufferState BufferState;
public bool RequestBufferCalled;
public ulong FrameNumber;
public AndroidFence Fence;
public bool AcquireCalled;
public bool NeedsCleanupOnRelease;
public bool AttachedByConsumer;
public TimeSpanType QueueTime;
public TimeSpanType PresentationTime;
public BufferSlot()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
BufferState = BufferState.Free;
QueueTime = TimeSpanType.Zero;
PresentationTime = TimeSpanType.Zero;
}
}
}