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Ryujinx/Ryujinx.Graphics.Nvdec.Vp9
gdkchan c465d771dd
Enable multithreaded VP9 decoding (#2009)
* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding
2021-02-11 01:54:42 +01:00
..
Common Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00
Dsp Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
Types Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
BitDepth.cs
CodecErr.cs
Constants.cs Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
DecodeFrame.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
DecodeMv.cs Remove some warnings and cleaning code (#1736) 2020-11-27 18:57:20 +01:00
Decoder.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
Detokenize.cs
Idct.cs
InternalErrorException.cs
InternalErrorInfo.cs
LoopFilter.cs
Luts.cs
PredCommon.cs
QuantCommon.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
ReconInter.cs
ReconIntra.cs
Ryujinx.Graphics.Nvdec.Vp9.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
TileBuffer.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
TileWorkerData.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00