mirror of
https://github.com/Ryujinx/Ryujinx.git
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86fd0643c2
* Implement support for page sizes > 4KB * Check and work around more alignment issues * Was not meant to change this * Use MemoryBlock.GetPageSize() value for signal handler code * Do not take the path for private allocations if host supports 4KB pages * Add Flags attribute on MemoryMapFlags * Fix dirty region size with 16kb pages Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data) Co-authored-by: riperiperi <rhy3756547@hotmail.com>
392 lines
No EOL
15 KiB
C#
392 lines
No EOL
15 KiB
C#
using Ryujinx.Cpu;
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using Ryujinx.Cpu.Tracking;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Represents physical memory, accessible from the GPU.
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/// This is actually working CPU virtual addresses, of memory mapped on the application process.
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/// </summary>
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class PhysicalMemory : IDisposable
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{
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private readonly GpuContext _context;
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private IVirtualMemoryManagerTracked _cpuMemory;
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private int _referenceCount;
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/// <summary>
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/// Indicates whenever the memory manager supports 4KB pages.
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/// </summary>
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public bool Supports4KBPages => _cpuMemory.Supports4KBPages;
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/// <summary>
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/// In-memory shader cache.
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/// </summary>
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public ShaderCache ShaderCache { get; }
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/// <summary>
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/// GPU buffer manager.
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/// </summary>
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public BufferCache BufferCache { get; }
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/// <summary>
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/// GPU texture manager.
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/// </summary>
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public TextureCache TextureCache { get; }
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/// <summary>
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/// Creates a new instance of the physical memory.
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/// </summary>
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/// <param name="context">GPU context that the physical memory belongs to</param>
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/// <param name="cpuMemory">CPU memory manager of the application process</param>
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public PhysicalMemory(GpuContext context, IVirtualMemoryManagerTracked cpuMemory)
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{
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_context = context;
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_cpuMemory = cpuMemory;
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ShaderCache = new ShaderCache(context);
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BufferCache = new BufferCache(context, this);
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TextureCache = new TextureCache(context, this);
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if (cpuMemory is IRefCounted rc)
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{
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rc.IncrementReferenceCount();
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}
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_referenceCount = 1;
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}
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/// <summary>
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/// Increments the memory reference count.
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/// </summary>
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public void IncrementReferenceCount()
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{
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Interlocked.Increment(ref _referenceCount);
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}
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/// <summary>
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/// Decrements the memory reference count.
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/// </summary>
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public void DecrementReferenceCount()
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{
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if (Interlocked.Decrement(ref _referenceCount) == 0 && _cpuMemory is IRefCounted rc)
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{
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rc.DecrementReferenceCount();
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}
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}
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/// <summary>
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/// Gets a span of data from the application process.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes to be range</param>
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/// <param name="tracked">True if read tracking is triggered on the span</param>
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/// <returns>A read only span of the data at the specified memory location</returns>
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public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false)
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{
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return _cpuMemory.GetSpan(address, size, tracked);
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}
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/// <summary>
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/// Gets a span of data from the application process.
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/// </summary>
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/// <param name="range">Ranges of physical memory where the data is located</param>
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/// <param name="tracked">True if read tracking is triggered on the span</param>
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/// <returns>A read only span of the data at the specified memory location</returns>
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public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false)
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{
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if (range.Count == 1)
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{
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var singleRange = range.GetSubRange(0);
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if (singleRange.Address != MemoryManager.PteUnmapped)
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{
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return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
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}
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}
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Span<byte> data = new byte[range.GetSize()];
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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{
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var currentRange = range.GetSubRange(i);
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int size = (int)currentRange.Size;
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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_cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
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}
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offset += size;
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}
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return data;
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}
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/// <summary>
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/// Gets a writable region from the application process.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes to be range</param>
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/// <param name="tracked">True if write tracking is triggered on the span</param>
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/// <returns>A writable region with the data at the specified memory location</returns>
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public WritableRegion GetWritableRegion(ulong address, int size, bool tracked = false)
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{
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return _cpuMemory.GetWritableRegion(address, size, tracked);
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}
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/// <summary>
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/// Gets a writable region from GPU mapped memory.
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/// </summary>
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/// <param name="range">Range</param>
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/// <param name="tracked">True if write tracking is triggered on the span</param>
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/// <returns>A writable region with the data at the specified memory location</returns>
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public WritableRegion GetWritableRegion(MultiRange range, bool tracked = false)
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{
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if (range.Count == 1)
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{
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MemoryRange subrange = range.GetSubRange(0);
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return GetWritableRegion(subrange.Address, (int)subrange.Size, tracked);
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}
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else
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{
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Memory<byte> memory = new byte[range.GetSize()];
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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{
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var currentRange = range.GetSubRange(i);
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int size = (int)currentRange.Size;
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
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}
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offset += size;
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}
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return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
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}
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}
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/// <summary>
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/// Reads data from the application process.
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/// </summary>
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/// <typeparam name="T">Type of the structure</typeparam>
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/// <param name="address">Address to read from</param>
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/// <returns>The data at the specified memory location</returns>
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public T Read<T>(ulong address) where T : unmanaged
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{
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return _cpuMemory.Read<T>(address);
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}
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/// <summary>
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/// Reads data from the application process, with write tracking.
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/// </summary>
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/// <typeparam name="T">Type of the structure</typeparam>
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/// <param name="address">Address to read from</param>
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/// <returns>The data at the specified memory location</returns>
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public T ReadTracked<T>(ulong address) where T : unmanaged
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{
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return _cpuMemory.ReadTracked<T>(address);
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}
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/// <summary>
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/// Writes data to the application process, triggering a precise memory tracking event.
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/// </summary>
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/// <param name="address">Address to write into</param>
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/// <param name="data">Data to be written</param>
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public void WriteTrackedResource(ulong address, ReadOnlySpan<byte> data)
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{
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_cpuMemory.SignalMemoryTracking(address, (ulong)data.Length, true, precise: true);
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_cpuMemory.WriteUntracked(address, data);
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}
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/// <summary>
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/// Writes data to the application process.
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/// </summary>
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/// <param name="address">Address to write into</param>
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/// <param name="data">Data to be written</param>
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public void Write(ulong address, ReadOnlySpan<byte> data)
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{
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_cpuMemory.Write(address, data);
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}
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/// <summary>
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/// Writes data to the application process.
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/// </summary>
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/// <param name="range">Ranges of physical memory where the data is located</param>
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/// <param name="data">Data to be written</param>
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public void Write(MultiRange range, ReadOnlySpan<byte> data)
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{
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WriteImpl(range, data, _cpuMemory.Write);
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}
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/// <summary>
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/// Writes data to the application process, without any tracking.
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/// </summary>
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/// <param name="address">Address to write into</param>
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/// <param name="data">Data to be written</param>
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public void WriteUntracked(ulong address, ReadOnlySpan<byte> data)
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{
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_cpuMemory.WriteUntracked(address, data);
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}
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/// <summary>
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/// Writes data to the application process, without any tracking.
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/// </summary>
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/// <param name="range">Ranges of physical memory where the data is located</param>
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/// <param name="data">Data to be written</param>
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public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data)
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{
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WriteImpl(range, data, _cpuMemory.WriteUntracked);
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}
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/// <summary>
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/// Writes data to the application process, returning false if the data was not changed.
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/// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
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/// </summary>
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/// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
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/// <param name="address">Address to write into</param>
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/// <param name="data">Data to be written</param>
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/// <returns>True if the data was changed, false otherwise</returns>
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public bool WriteWithRedundancyCheck(ulong address, ReadOnlySpan<byte> data)
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{
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return _cpuMemory.WriteWithRedundancyCheck(address, data);
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}
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private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
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/// <summary>
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/// Writes data to the application process, using the supplied callback method.
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/// </summary>
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/// <param name="range">Ranges of physical memory where the data is located</param>
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/// <param name="data">Data to be written</param>
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/// <param name="writeCallback">Callback method that will perform the write</param>
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private static void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback)
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{
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if (range.Count == 1)
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{
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var singleRange = range.GetSubRange(0);
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if (singleRange.Address != MemoryManager.PteUnmapped)
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{
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writeCallback(singleRange.Address, data);
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}
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}
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else
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{
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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{
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var currentRange = range.GetSubRange(i);
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int size = (int)currentRange.Size;
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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writeCallback(currentRange.Address, data.Slice(offset, size));
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}
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offset += size;
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}
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}
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}
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/// <summary>
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/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <returns>The memory tracking handle</returns>
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public CpuRegionHandle BeginTracking(ulong address, ulong size)
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{
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return _cpuMemory.BeginTracking(address, size);
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}
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/// <summary>
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/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
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/// </summary>
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/// <param name="range">Ranges of physical memory where the data is located</param>
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/// <returns>The memory tracking handle</returns>
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public GpuRegionHandle BeginTracking(MultiRange range)
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{
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var cpuRegionHandles = new CpuRegionHandle[range.Count];
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int count = 0;
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for (int i = 0; i < range.Count; i++)
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{
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var currentRange = range.GetSubRange(i);
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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cpuRegionHandles[count++] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
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}
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}
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if (count != range.Count)
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{
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Array.Resize(ref cpuRegionHandles, count);
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}
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return new GpuRegionHandle(cpuRegionHandles);
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}
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/// <summary>
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/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <param name="handles">Handles to inherit state from or reuse</param>
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/// <param name="granularity">Desired granularity of write tracking</param>
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/// <returns>The memory tracking handle</returns>
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
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{
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return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
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}
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/// <summary>
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/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <param name="granularity">Desired granularity of write tracking</param>
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/// <returns>The memory tracking handle</returns>
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public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity = 4096)
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{
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return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
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}
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/// <summary>
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/// Checks if a given memory page is mapped.
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/// </summary>
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/// <param name="address">CPU virtual address of the page</param>
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/// <returns>True if mapped, false otherwise</returns>
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public bool IsMapped(ulong address)
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{
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return _cpuMemory.IsMapped(address);
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}
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/// <summary>
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/// Release our reference to the CPU memory manager.
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/// </summary>
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public void Dispose()
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{
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_context.DeferredActions.Enqueue(Destroy);
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}
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/// <summary>
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/// Performs disposal of the host GPU caches with resources mapped on this physical memory.
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/// This must only be called from the render thread.
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/// </summary>
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private void Destroy()
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{
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ShaderCache.Dispose();
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BufferCache.Dispose();
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TextureCache.Dispose();
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DecrementReferenceCount();
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}
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}
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} |