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Ryujinx/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureFlags.cs
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00

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763 B
C#

using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
[Flags]
enum TextureFlags
{
None = 0,
Bindless = 1 << 0,
Gather = 1 << 1,
Derivatives = 1 << 2,
IntCoords = 1 << 3,
LodBias = 1 << 4,
LodLevel = 1 << 5,
Offset = 1 << 6,
Offsets = 1 << 7,
Coherent = 1 << 8,
AtomicMask = 15 << 16,
Add = 0 << 16,
Minimum = 1 << 16,
Maximum = 2 << 16,
Increment = 3 << 16,
Decrement = 4 << 16,
BitwiseAnd = 5 << 16,
BitwiseOr = 6 << 16,
BitwiseXor = 7 << 16,
Swap = 8 << 16,
CAS = 9 << 16
}
}