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Ryujinx/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

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1,013 B
C#

using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Memory range used for buffers.
/// </summary>
readonly struct BufferBounds
{
/// <summary>
/// Region virtual address.
/// </summary>
public ulong Address { get; }
/// <summary>
/// Region size in bytes.
/// </summary>
public ulong Size { get; }
/// <summary>
/// Buffer usage flags.
/// </summary>
public BufferUsageFlags Flags { get; }
/// <summary>
/// Creates a new buffer region.
/// </summary>
/// <param name="address">Region address</param>
/// <param name="size">Region size</param>
/// <param name="flags">Buffer usage flags</param>
public BufferBounds(ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
{
Address = address;
Size = size;
Flags = flags;
}
}
}