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DiskCache
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Fix shaders with global memory access from unknown locations (#4029)
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2022-12-06 01:09:24 +00:00 |
HashTable
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
CachedShaderBindings.cs
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GPU: Swap bindings array instead of copying (#4003)
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2022-12-04 18:18:40 +01:00 |
CachedShaderProgram.cs
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GPU: Swap bindings array instead of copying (#4003)
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2022-12-04 18:18:40 +01:00 |
CachedShaderStage.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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2022-11-17 18:47:41 +01:00 |
GpuAccessor.cs
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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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2022-11-17 18:47:41 +01:00 |
GpuAccessorBase.cs
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Allow SNorm buffer texture formats on Vulkan (#3957)
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2022-12-04 15:36:03 -03:00 |
GpuAccessorState.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
GpuChannelGraphicsState.cs
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GPU: Use lazy checks for specialization state (#4004)
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2022-12-04 18:41:17 +01:00 |
GpuChannelPoolState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ResourceCounts.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderCacheHashTable.cs
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GPU: Use lazy checks for specialization state (#4004)
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2022-12-04 18:41:17 +01:00 |
ShaderCacheState.cs
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Fix inconsistencies in progress reporting (#2129)
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2021-03-22 19:40:07 +01:00 |
ShaderCodeAccessor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderDumper.cs
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
ShaderDumpPaths.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderSpecializationList.cs
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GPU: Use lazy checks for specialization state (#4004)
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2022-12-04 18:41:17 +01:00 |
ShaderSpecializationState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TransformFeedbackDescriptor.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |