mirror of
https://github.com/Ryujinx/Ryujinx.git
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594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
46 lines
No EOL
1.3 KiB
C#
46 lines
No EOL
1.3 KiB
C#
using Avalonia.Data.Converters;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System;
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using System.Globalization;
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namespace Ryujinx.Ava.Ui.Controls
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{
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internal class KeyValueConverter : IValueConverter
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{
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public static KeyValueConverter Instance = new();
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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if (value == null)
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{
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return null;
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}
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return value.ToString();
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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object key = null;
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if (value != null)
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{
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if (targetType == typeof(Key))
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{
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key = Enum.Parse<Key>(value.ToString());
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}
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else if (targetType == typeof(GamepadInputId))
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{
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key = Enum.Parse<GamepadInputId>(value.ToString());
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}
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else if (targetType == typeof(StickInputId))
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{
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key = Enum.Parse<StickInputId>(value.ToString());
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}
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}
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return key;
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}
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}
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} |