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https://github.com/Ryujinx/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
102 lines
No EOL
3.3 KiB
C#
102 lines
No EOL
3.3 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System.Diagnostics;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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namespace Ryujinx.Audio.Renderer.Server.Sink
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{
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/// <summary>
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/// Base class used for server information of a sink.
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/// </summary>
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public class BaseSink
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{
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/// <summary>
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/// The type of this <see cref="BaseSink"/>.
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/// </summary>
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public SinkType Type;
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/// <summary>
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/// Set to true if the sink is used.
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/// </summary>
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public bool IsUsed;
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/// <summary>
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/// Set to true if the sink need to be skipped because of invalid state.
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/// </summary>
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public bool ShouldSkip;
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/// <summary>
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/// The node id of the sink.
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/// </summary>
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public int NodeId;
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/// <summary>
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/// Create a new <see cref="BaseSink"/>.
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/// </summary>
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public BaseSink()
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{
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CleanUp();
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}
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/// <summary>
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/// Clean up the internal state of the <see cref="BaseSink"/>.
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/// </summary>
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public virtual void CleanUp()
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{
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Type = TargetSinkType;
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IsUsed = false;
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ShouldSkip = false;
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}
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/// <summary>
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/// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>.
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/// </summary>
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public virtual SinkType TargetSinkType => SinkType.Invalid;
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/// <summary>
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/// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
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public bool IsTypeValid(ref SinkInParameter parameter)
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{
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return parameter.Type == TargetSinkType;
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}
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/// <summary>
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/// Update the <see cref="BaseSink"/> state during command generation.
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/// </summary>
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public virtual void UpdateForCommandGeneration()
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{
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Debug.Assert(Type == TargetSinkType);
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}
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/// <summary>
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/// Update the internal common parameters from user parameter.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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protected void UpdateStandardParameter(ref SinkInParameter parameter)
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{
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if (IsUsed != parameter.IsUsed)
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{
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IsUsed = parameter.IsUsed;
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NodeId = parameter.NodeId;
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}
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}
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/// <summary>
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/// Update the internal state from user parameter.
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/// </summary>
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/// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="outStatus">The user output status.</param>
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/// <param name="mapper">The mapper to use.</param>
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public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(ref parameter));
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errorInfo = new ErrorInfo();
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}
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}
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} |