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Ryujinx/Ryujinx.Graphics.Shader
2020-10-12 21:46:04 -03:00
..
CodeGen Add support for shader constant buffer slot indexing (#1608) 2020-10-12 21:40:50 -03:00
Decoders Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
Instructions Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
IntermediateRepresentation Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
StructuredIr Add support for shader constant buffer slot indexing (#1608) 2020-10-12 21:40:50 -03:00
Translation Align register index between output targets on pixel shaders (#1559) 2020-09-21 13:45:04 +10:00
BufferDescriptor.cs
IGpuAccessor.cs Add support for shader constant buffer slot indexing (#1608) 2020-10-12 21:40:50 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureFormat.cs
TextureUsageFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00