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Ryujinx/Ryujinx.Graphics/Gal
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
..
OpenGL Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Shader Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Texture Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
EmbeddedResource.cs Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
GalBlendEquation.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
GalBlendFactor.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
GalClearBufferFlags.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalColorF.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalIndexFormat.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalPrimitiveType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
GalShaderType.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTexture.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
GalTextureFilter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureFormat.cs Implement R16 texture format (#147) 2018-06-12 09:29:44 -03:00
GalTextureMipFilter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureSampler.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureSource.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
GalTextureWrap.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
GalVertexAttribSize.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
IGalBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
IGalFrameBuffer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
IGalMemory.cs Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
IGalRasterizer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
IGalRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
IGalShader.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
IGalTexture.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ShaderDeclInfo.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderException.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00