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Buffer.cs
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Add a GetSpan method to the memory manager and use it on GPU (#877)
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2020-01-13 10:27:50 +11:00 |
Counters.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Debugger.cs
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Workaround for AMD and Intel view format bug (#1050)
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2020-03-29 23:48:39 +11:00 |
EnumConversion.cs
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Enable stencil texturing (fixes #866) (#910)
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2020-01-31 14:42:03 +11:00 |
FormatInfo.cs
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Add basic error logging to the GPU
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2020-01-09 02:13:00 +01:00 |
FormatTable.cs
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Fix R5G6B5 in SurfaceFlinger (#863)
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2020-01-09 19:12:47 +01:00 |
Framebuffer.cs
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Workaround for AMD and Intel view format bug (#1050)
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2020-03-29 23:48:39 +11:00 |
HwCapabilities.cs
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
Pipeline.cs
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Workaround for AMD and Intel view format bug (#1050)
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2020-03-29 23:48:39 +11:00 |
Program.cs
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Use correct shader local memory size instead of a hardcoded size (#914)
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2020-02-02 14:25:52 +11:00 |
Renderer.cs
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
Ryujinx.Graphics.OpenGL.csproj
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Add inbuilt Opengl renderer to window (#922)
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2020-02-12 01:56:19 +01:00 |
Sampler.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Shader.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureCopy.cs
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Implement GPU scissors (#1058)
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2020-03-29 14:02:58 +11:00 |
TextureCopyUnscaled.cs
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Workaround for AMD and Intel view format bug (#1050)
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2020-03-29 23:48:39 +11:00 |
TextureStorage.cs
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Workaround for AMD and Intel view format bug (#1050)
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2020-03-29 23:48:39 +11:00 |
TextureView.cs
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Workaround for AMD and Intel view format bug (#1050)
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2020-03-29 23:48:39 +11:00 |
VertexArray.cs
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Support constant attributes (with a value of zero) (#1066)
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2020-03-30 13:11:24 +11:00 |
VertexBuffer.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Window.cs
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Implement GPU scissors (#1058)
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2020-03-29 14:02:58 +11:00 |