e9cfdef098
* Update GalTextureFormat.cs * Update TextureReader.cs |
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ChocolArm64 | ||
Ryujinx | ||
Ryujinx.Audio | ||
Ryujinx.Core | ||
Ryujinx.Graphics | ||
Ryujinx.Tests | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CONFIG.md | ||
LICENSE.txt | ||
README.md | ||
Ryujinx.sln |
Ryujinx
Experimental Switch emulator written in C#
Don't expect much from this. Some homebrew apps work, and Puyo Puyo Tetris shows the intro logo (sometimes) but that's about it for now. Contributions are always welcome.
Building
To build this emulator, you need the .NET Core 2.0 (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances.
Or just drag'n'drop the *.NRO / *.NSO or the game folder on the executable if you have a pre-build version.
Features
-
Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip
-
Keyboard Input is partially supported:
-
Left Joycon:
- Stick Up = W
- Stick Down = S
- Stick Left = A
- Stick Right = D
- Stick Button = F
- DPad Up = Up
- DPad Down = Down
- DPad Left = Left
- DPad Right = Right
- Minus = -
- L = E
- ZL = Q
-
Right Joycon:
- Stick Up = I
- Stick Down = K
- Stick Left = J
- Stick Right = L
- Stick Button = H
- A = Z
- B = X
- X = C
- Y = V
- Plus = +
- R = U
- ZR = O
-
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Config File:
Ryujinx.conf
should be present in executable folder. For more informations you can go here. -
If you are a Windows user, you can configure your keys, the logs, install OpenAL, etc... with Ryujinx-Setting. Download it, right here
Help
If you have some homebrew that currently don't work on the emulator, you can contact us through Discord with the compiled NRO/NSO (and source code if possible) and then we'll make changes to make the requested app / game work.
Contact
For help, support, suggestions, or if you just want to get in touch with the team, join our Discord server! https://discord.gg/VkQYXAZ
Running
To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro
inside the Ryujinx solution folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game_exefs_and_romfs_folder
to run official games (they need to be decrypted and extracted first!).
Latest build
These builds are compiled automatically for each commit on the master branch. They may be unstable or not work at all. To download the latest automatic build for Windows (64-bits), Click Here.