mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 07:36:41 +00:00
0129250c2e
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
526 lines
22 KiB
C#
526 lines
22 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Common.Configuration;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.IO.Compression;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|
{
|
|
/// <summary>
|
|
/// Helper to manipulate the disk shader cache.
|
|
/// </summary>
|
|
static class CacheHelper
|
|
{
|
|
/// <summary>
|
|
/// Try to read the manifest header from a given file path.
|
|
/// </summary>
|
|
/// <param name="manifestPath">The path to the manifest file</param>
|
|
/// <param name="header">The manifest header read</param>
|
|
/// <returns>Return true if the manifest header was read</returns>
|
|
public static bool TryReadManifestHeader(string manifestPath, out CacheManifestHeader header)
|
|
{
|
|
header = default;
|
|
|
|
if (File.Exists(manifestPath))
|
|
{
|
|
Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
|
|
|
|
if (MemoryMarshal.TryRead(rawManifest.Span, out header))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to read the manifest from a given file path.
|
|
/// </summary>
|
|
/// <param name="manifestPath">The path to the manifest file</param>
|
|
/// <param name="graphicsApi">The graphics api used by the cache</param>
|
|
/// <param name="hashType">The hash type of the cache</param>
|
|
/// <param name="header">The manifest header read</param>
|
|
/// <param name="entries">The entries read from the cache manifest</param>
|
|
/// <returns>Return true if the manifest was read</returns>
|
|
public static bool TryReadManifestFile(string manifestPath, CacheGraphicsApi graphicsApi, CacheHashType hashType, out CacheManifestHeader header, out HashSet<Hash128> entries)
|
|
{
|
|
header = default;
|
|
entries = new HashSet<Hash128>();
|
|
|
|
if (File.Exists(manifestPath))
|
|
{
|
|
Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
|
|
|
|
if (MemoryMarshal.TryRead(rawManifest.Span, out header))
|
|
{
|
|
Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
|
|
|
|
bool isValid = header.IsValid(graphicsApi, hashType, hashTableRaw.Span);
|
|
|
|
if (isValid)
|
|
{
|
|
ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
|
|
|
|
foreach (Hash128 hash in hashTable)
|
|
{
|
|
entries.Add(hash);
|
|
}
|
|
}
|
|
|
|
return isValid;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compute a cache manifest from runtime data.
|
|
/// </summary>
|
|
/// <param name="version">The version of the cache</param>
|
|
/// <param name="graphicsApi">The graphics api used by the cache</param>
|
|
/// <param name="hashType">The hash type of the cache</param>
|
|
/// <param name="entries">The entries in the cache</param>
|
|
/// <returns>The cache manifest from runtime data</returns>
|
|
public static byte[] ComputeManifest(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, HashSet<Hash128> entries)
|
|
{
|
|
if (hashType != CacheHashType.XxHash128)
|
|
{
|
|
throw new NotImplementedException($"{hashType}");
|
|
}
|
|
|
|
CacheManifestHeader manifestHeader = new CacheManifestHeader(version, graphicsApi, hashType);
|
|
|
|
byte[] data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + entries.Count * Unsafe.SizeOf<Hash128>()];
|
|
|
|
// CacheManifestHeader has the same size as a Hash128.
|
|
Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
|
|
|
|
int i = 0;
|
|
|
|
foreach (Hash128 hash in entries)
|
|
{
|
|
dataSpan[i++] = hash;
|
|
}
|
|
|
|
manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
|
|
|
|
MemoryMarshal.Write(data, ref manifestHeader);
|
|
|
|
return data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the base directory of the shader cache for a given title id.
|
|
/// </summary>
|
|
/// <param name="titleId">The title id of the target application</param>
|
|
/// <returns>The base directory of the shader cache for a given title id</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static string GetBaseCacheDirectory(string titleId) => Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
|
|
|
|
/// <summary>
|
|
/// Get the temp path to the cache data directory.
|
|
/// </summary>
|
|
/// <param name="cacheDirectory">The cache directory</param>
|
|
/// <returns>The temp path to the cache data directory</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static string GetCacheTempDataPath(string cacheDirectory) => Path.Combine(cacheDirectory, "temp");
|
|
|
|
/// <summary>
|
|
/// The path to the cache archive file.
|
|
/// </summary>
|
|
/// <param name="cacheDirectory">The cache directory</param>
|
|
/// <returns>The path to the cache archive file</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static string GetArchivePath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.zip");
|
|
|
|
/// <summary>
|
|
/// The path to the cache manifest file.
|
|
/// </summary>
|
|
/// <param name="cacheDirectory">The cache directory</param>
|
|
/// <returns>The path to the cache manifest file</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static string GetManifestPath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.info");
|
|
|
|
/// <summary>
|
|
/// Create a new temp path to the given cached file via its hash.
|
|
/// </summary>
|
|
/// <param name="cacheDirectory">The cache directory</param>
|
|
/// <param name="key">The hash of the cached data</param>
|
|
/// <returns>New path to the given cached file</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static string GenCacheTempFilePath(string cacheDirectory, Hash128 key) => Path.Combine(GetCacheTempDataPath(cacheDirectory), key.ToString());
|
|
|
|
/// <summary>
|
|
/// Generate the path to the cache directory.
|
|
/// </summary>
|
|
/// <param name="baseCacheDirectory">The base of the cache directory</param>
|
|
/// <param name="graphicsApi">The graphics api in use</param>
|
|
/// <param name="shaderProvider">The name of the shader provider in use</param>
|
|
/// <param name="cacheName">The name of the cache</param>
|
|
/// <returns>The path to the cache directory</returns>
|
|
public static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
|
|
{
|
|
string graphicsApiName = graphicsApi switch
|
|
{
|
|
CacheGraphicsApi.OpenGL => "opengl",
|
|
CacheGraphicsApi.OpenGLES => "opengles",
|
|
CacheGraphicsApi.Vulkan => "vulkan",
|
|
CacheGraphicsApi.DirectX => "directx",
|
|
CacheGraphicsApi.Metal => "metal",
|
|
CacheGraphicsApi.Guest => "guest",
|
|
_ => throw new NotImplementedException(graphicsApi.ToString()),
|
|
};
|
|
|
|
return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a cached file with the given hash that is present in the archive.
|
|
/// </summary>
|
|
/// <param name="archive">The archive in use</param>
|
|
/// <param name="entry">The given hash</param>
|
|
/// <returns>The cached file if present or null</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry)
|
|
{
|
|
if (archive != null)
|
|
{
|
|
ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}");
|
|
|
|
if (archiveEntry != null)
|
|
{
|
|
try
|
|
{
|
|
byte[] result = new byte[archiveEntry.Length];
|
|
|
|
using (Stream archiveStream = archiveEntry.Open())
|
|
{
|
|
archiveStream.Read(result);
|
|
|
|
return result;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {entry} from archive");
|
|
Logger.Error?.Print(LogClass.Gpu, e.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a cached file with the given hash that is not present in the archive.
|
|
/// </summary>
|
|
/// <param name="cacheDirectory">The cache directory</param>
|
|
/// <param name="entry">The given hash</param>
|
|
/// <returns>The cached file if present or null</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static byte[] ReadFromFile(string cacheDirectory, Hash128 entry)
|
|
{
|
|
string cacheTempFilePath = GenCacheTempFilePath(cacheDirectory, entry);
|
|
|
|
try
|
|
{
|
|
return File.ReadAllBytes(cacheTempFilePath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
|
|
Logger.Error?.Print(LogClass.Gpu, e.ToString());
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compute the guest program code for usage while dumping to disk or hash.
|
|
/// </summary>
|
|
/// <param name="cachedShaderEntries">The guest shader entries to use</param>
|
|
/// <param name="tfd">The transform feedback descriptors</param>
|
|
/// <param name="forHashCompute">Used to determine if the guest program code is generated for hashing</param>
|
|
/// <returns>The guest program code for usage while dumping to disk or hash</returns>
|
|
private static byte[] ComputeGuestProgramCode(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd, bool forHashCompute = false)
|
|
{
|
|
using (MemoryStream stream = new MemoryStream())
|
|
{
|
|
BinaryWriter writer = new BinaryWriter(stream);
|
|
|
|
foreach (GuestShaderCacheEntry cachedShaderEntry in cachedShaderEntries)
|
|
{
|
|
if (cachedShaderEntry != null)
|
|
{
|
|
// Code (and Code A if present)
|
|
stream.Write(cachedShaderEntry.Code);
|
|
|
|
if (forHashCompute)
|
|
{
|
|
// Guest GPU accessor header (only write this for hashes, already present in the header for dumps)
|
|
writer.WriteStruct(cachedShaderEntry.Header.GpuAccessorHeader);
|
|
}
|
|
|
|
// Texture descriptors
|
|
foreach (GuestTextureDescriptor textureDescriptor in cachedShaderEntry.TextureDescriptors.Values)
|
|
{
|
|
writer.WriteStruct(textureDescriptor);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Transform feedback
|
|
if (tfd != null)
|
|
{
|
|
foreach (TransformFeedbackDescriptor transform in tfd)
|
|
{
|
|
writer.WriteStruct(new GuestShaderCacheTransformFeedbackHeader(transform.BufferIndex, transform.Stride, transform.VaryingLocations.Length));
|
|
writer.Write(transform.VaryingLocations);
|
|
}
|
|
}
|
|
|
|
return stream.ToArray();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compute a guest hash from shader entries.
|
|
/// </summary>
|
|
/// <param name="cachedShaderEntries">The guest shader entries to use</param>
|
|
/// <param name="tfd">The optional transform feedback descriptors</param>
|
|
/// <returns>A guest hash from shader entries</returns>
|
|
public static Hash128 ComputeGuestHashFromCache(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd = null)
|
|
{
|
|
return XXHash128.ComputeHash(ComputeGuestProgramCode(cachedShaderEntries, tfd, true));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read transform feedback descriptors from guest.
|
|
/// </summary>
|
|
/// <param name="data">The raw guest transform feedback descriptors</param>
|
|
/// <param name="header">The guest shader program header</param>
|
|
/// <returns>The transform feedback descriptors read from guest</returns>
|
|
public static TransformFeedbackDescriptor[] ReadTransformFeedbackInformation(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
|
|
{
|
|
if (header.TransformFeedbackCount != 0)
|
|
{
|
|
TransformFeedbackDescriptor[] result = new TransformFeedbackDescriptor[header.TransformFeedbackCount];
|
|
|
|
for (int i = 0; i < result.Length; i++)
|
|
{
|
|
GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read<GuestShaderCacheTransformFeedbackHeader>(data);
|
|
|
|
result[i] = new TransformFeedbackDescriptor(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
|
|
|
|
data = data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>() + feedbackHeader.VaryingLocationsLength);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds gpu state flags using information from the given gpu accessor.
|
|
/// </summary>
|
|
/// <param name="gpuAccessor">The gpu accessor</param>
|
|
/// <returns>The gpu state flags</returns>
|
|
private static GuestGpuStateFlags GetGpuStateFlags(IGpuAccessor gpuAccessor)
|
|
{
|
|
GuestGpuStateFlags flags = 0;
|
|
|
|
if (gpuAccessor.QueryEarlyZForce())
|
|
{
|
|
flags |= GuestGpuStateFlags.EarlyZForce;
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor.
|
|
/// </summary>
|
|
/// <param name="gpuAccessor">The gpu accessor</param>
|
|
/// <returns>A new instance of <see cref="GuestGpuAccessorHeader"/></returns>
|
|
public static GuestGpuAccessorHeader CreateGuestGpuAccessorCache(IGpuAccessor gpuAccessor)
|
|
{
|
|
return new GuestGpuAccessorHeader
|
|
{
|
|
ComputeLocalSizeX = gpuAccessor.QueryComputeLocalSizeX(),
|
|
ComputeLocalSizeY = gpuAccessor.QueryComputeLocalSizeY(),
|
|
ComputeLocalSizeZ = gpuAccessor.QueryComputeLocalSizeZ(),
|
|
ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(),
|
|
ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(),
|
|
PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(),
|
|
StateFlags = GetGpuStateFlags(gpuAccessor)
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create guest shader cache entries from the runtime contexts.
|
|
/// </summary>
|
|
/// <param name="memoryManager">The GPU memory manager in use</param>
|
|
/// <param name="shaderContexts">The runtime contexts</param>
|
|
/// <returns>Guest shader cahe entries from the runtime contexts</returns>
|
|
public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan<TranslatorContext> shaderContexts)
|
|
{
|
|
int startIndex = shaderContexts.Length > 1 ? 1 : 0;
|
|
|
|
GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex];
|
|
|
|
for (int i = startIndex; i < shaderContexts.Length; i++)
|
|
{
|
|
TranslatorContext context = shaderContexts[i];
|
|
|
|
if (context == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null;
|
|
|
|
int sizeA = translatorContext2 != null ? translatorContext2.Size : 0;
|
|
|
|
byte[] code = new byte[context.Size + sizeA];
|
|
|
|
memoryManager.GetSpan(context.Address, context.Size).CopyTo(code);
|
|
|
|
if (translatorContext2 != null)
|
|
{
|
|
memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(context.Size, sizeA));
|
|
}
|
|
|
|
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
|
|
|
|
if (context.GpuAccessor is GpuAccessor)
|
|
{
|
|
gpuAccessorHeader.TextureDescriptorCount = context.TextureHandlesForCache.Count;
|
|
}
|
|
|
|
GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(context.Stage, context.Size, sizeA, gpuAccessorHeader);
|
|
|
|
GuestShaderCacheEntry entry = new GuestShaderCacheEntry(header, code);
|
|
|
|
if (context.GpuAccessor is GpuAccessor gpuAccessor)
|
|
{
|
|
foreach (int textureHandle in context.TextureHandlesForCache)
|
|
{
|
|
GuestTextureDescriptor textureDescriptor = ((Image.TextureDescriptor)gpuAccessor.GetTextureDescriptor(textureHandle, -1)).ToCache();
|
|
|
|
textureDescriptor.Handle = (uint)textureHandle;
|
|
|
|
entry.TextureDescriptors.Add(textureHandle, textureDescriptor);
|
|
}
|
|
}
|
|
|
|
entries[i - startIndex] = entry;
|
|
}
|
|
|
|
return entries;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a guest shader program.
|
|
/// </summary>
|
|
/// <param name="shaderCacheEntries">The entries composing the guest program dump</param>
|
|
/// <param name="tfd">The transform feedback descriptors in use</param>
|
|
/// <returns>The resulting guest shader program</returns>
|
|
public static byte[] CreateGuestProgramDump(GuestShaderCacheEntry[] shaderCacheEntries, TransformFeedbackDescriptor[] tfd = null)
|
|
{
|
|
using (MemoryStream resultStream = new MemoryStream())
|
|
{
|
|
BinaryWriter resultStreamWriter = new BinaryWriter(resultStream);
|
|
|
|
byte transformFeedbackCount = 0;
|
|
|
|
if (tfd != null)
|
|
{
|
|
transformFeedbackCount = (byte)tfd.Length;
|
|
}
|
|
|
|
// Header
|
|
resultStreamWriter.WriteStruct(new GuestShaderCacheHeader((byte)shaderCacheEntries.Length, transformFeedbackCount));
|
|
|
|
// Write all entries header
|
|
foreach (GuestShaderCacheEntry entry in shaderCacheEntries)
|
|
{
|
|
if (entry == null)
|
|
{
|
|
resultStreamWriter.WriteStruct(new GuestShaderCacheEntryHeader());
|
|
}
|
|
else
|
|
{
|
|
resultStreamWriter.WriteStruct(entry.Header);
|
|
}
|
|
}
|
|
|
|
// Finally, write all program code and all transform feedback information.
|
|
resultStreamWriter.Write(ComputeGuestProgramCode(shaderCacheEntries, tfd));
|
|
|
|
return resultStream.ToArray();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save temporary files not in archive.
|
|
/// </summary>
|
|
/// <param name="baseCacheDirectory">The base of the cache directory</param>
|
|
/// <param name="archive">The archive to use</param>
|
|
/// <param name="entries">The entries in the cache</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet<Hash128> entries)
|
|
{
|
|
foreach (Hash128 hash in entries)
|
|
{
|
|
string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash);
|
|
|
|
if (File.Exists(cacheTempFilePath))
|
|
{
|
|
string cacheHash = $"{hash}";
|
|
|
|
ZipArchiveEntry entry = archive.GetEntry(cacheHash);
|
|
|
|
entry?.Delete();
|
|
|
|
archive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
|
|
|
|
File.Delete(cacheTempFilePath);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static bool IsArchiveReadOnly(string archivePath)
|
|
{
|
|
FileInfo info = new FileInfo(archivePath);
|
|
|
|
if (!info.Exists)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
using (FileStream stream = info.Open(FileMode.Open, FileAccess.Read, FileShare.None))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
catch (IOException)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|