..
Queries
Shaders
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
Auto.cs
AutoFlushCounter.cs
BackgroundResources.cs
BitMap.cs
BufferHolder.cs
Vulkan: Don't create preload command buffer outside a render pass ( #3864 )
2022-11-18 14:58:56 +00:00
BufferManager.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
BufferState.cs
BufferUsageBitmap.cs
CacheByRange.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs
FormatConverter.cs
FormatTable.cs
FramebufferParams.cs
HardwareCapabilities.cs
HashTableSlim.cs
HelperShader.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
IdList.cs
IndexBufferPattern.cs
IndexBufferState.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
NativeArray.cs
PersistentFlushBuffer.cs
PipelineBase.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
PipelineConverter.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
PipelineDynamicState.cs
PipelineFull.cs
Update units of memory from decimal to binary prefixes ( #3716 )
2022-11-16 23:27:42 +01:00
PipelineHelperShader.cs
PipelineLayoutCache.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
PipelineState.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
PipelineUid.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerHolder.cs
SemaphoreHolder.cs
Shader.cs
Avoid allocating unmanaged string per shader ( #3730 )
2022-10-02 10:59:34 +02:00
ShaderCollection.cs
Vulkan: Don't create preload command buffer outside a render pass ( #3864 )
2022-11-18 14:58:56 +00:00
SpecInfo.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
StagingBuffer.cs
SyncManager.cs
TextureBuffer.cs
TextureCopy.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
TextureStorage.cs
TextureView.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
Vendor.cs
VertexBufferState.cs
VulkanConfiguration.cs
VulkanException.cs
VulkanInitialization.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
VulkanRenderer.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
Window.cs
WindowBase.cs