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Queries
Shaders
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
Auto.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs
Periodically Flush Commands for Vulkan ( #3689 )
2022-09-14 13:48:31 -03:00
BackgroundResources.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
BitMap.cs
BufferHolder.cs
Vulkan: Don't create preload command buffer outside a render pass ( #3864 )
2022-11-18 14:58:56 +00:00
BufferManager.cs
BufferState.cs
BufferUsageBitmap.cs
CacheByRange.cs
CommandBufferPool.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
CommandBufferScoped.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Constants.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DescriptorSetManager.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DescriptorSetUpdater.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
DisposableBuffer.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DisposableImageView.cs
DisposableMemory.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DisposablePipeline.cs
DisposableRenderPass.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DisposableSampler.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
EnumConversion.cs
Convert Quads to Triangles in Vulkan ( #3715 )
2022-09-20 18:38:48 -03:00
FenceHelper.cs
FenceHolder.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
FormatCapabilities.cs
FormatConverter.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
FormatTable.cs
Fix R4G4B4A4 format on Vulkan ( #3696 )
2022-09-13 07:59:38 +02:00
FramebufferParams.cs
HardwareCapabilities.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
HashTableSlim.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
HelperShader.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
IdList.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
IndexBufferPattern.cs
Fix primitive count calculation for topology conversion ( #3763 )
2022-10-16 19:25:40 -03:00
IndexBufferState.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
MultiFenceHolder.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
NativeArray.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
PipelineBase.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
PipelineConverter.cs
PipelineDynamicState.cs
Vulkan: Use dynamic state for blend constants ( #3793 )
2022-10-25 23:49:23 +00:00
PipelineFull.cs
PipelineHelperShader.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
PipelineState.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
PipelineUid.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerHolder.cs
SemaphoreHolder.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Shader.cs
Avoid allocating unmanaged string per shader ( #3730 )
2022-10-02 10:59:34 +02:00
ShaderCollection.cs
SpecInfo.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
StagingBuffer.cs
Vulkan: Fix some issues with CacheByRange ( #3743 )
2022-10-08 11:28:27 -03:00
SyncManager.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
TextureBuffer.cs
TextureCopy.cs
TextureStorage.cs
TextureView.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
Vendor.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
VertexBufferState.cs
VulkanConfiguration.cs
VulkanException.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
VulkanInitialization.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
VulkanRenderer.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
Window.cs
WindowBase.cs
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00