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CodeGen
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
Decoders
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
Instructions
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Use a new approach for shader BRX targets (#2532)
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2021-08-11 20:59:42 +02:00 |
IntermediateRepresentation
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Fix shader compilation on shaders that uses rectangle textures (#2471)
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2021-07-12 16:20:33 -03:00 |
StructuredIr
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
Translation
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
BufferDescriptor.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
IGpuAccessor.cs
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Use a new approach for shader BRX targets (#2532)
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2021-08-11 20:59:42 +02:00 |
InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
SamplerType.cs
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Avoid sampler conflicts on bindless samplers with the same name (#1642)
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2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
ShaderProgramInfo.cs
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
ShaderStage.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
SupportBuffer.cs
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Replace BGRA and scale uniforms with a uniform block (#2496)
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2021-08-11 21:33:43 +02:00 |
TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
TextureUsageFlags.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |