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Ryujinx/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
Isaac Marovitz eeb2af9953
Ava GUI: MainWindow Refactor (#4178)
* Fix redundancies

* Add back elses

* `MainWindow` Refactor

* Switch commands to `ReflectionBinding`

Not required in Ava 11

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Resolve issues

* Remove Ava 11 Fix

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix whitespace + other suggestions

* Move Vsync colours to `Styles.xaml`

* Remove catch all

* Use `switch` instead of `if`

* Update locale keys

* Use block-scoped namespaces

* Fix improper Ava api usage then

* Static PTC

* Fix `GridItemSelectorSize` with `ShowNames`

* Update for new About Window

* Add back search fix

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-08 18:46:25 +01:00

438 lines
No EOL
14 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Applet;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.SDL2;
using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using System;
using System.ComponentModel;
using System.IO;
using System.Threading.Tasks;
using InputManager = Ryujinx.Input.HLE.InputManager;
namespace Ryujinx.Ava.UI.Windows
{
public partial class MainWindow : StyleableWindow
{
internal static MainWindowViewModel MainWindowViewModel { get; private set; }
private bool _isLoading;
private UserChannelPersistence _userChannelPersistence;
private static bool _deferLoad;
private static string _launchPath;
private static bool _startFullscreen;
internal readonly AvaHostUiHandler UiHandler;
public VirtualFileSystem VirtualFileSystem { get; private set; }
public ContentManager ContentManager { get; private set; }
public AccountManager AccountManager { get; private set; }
public LibHacHorizonManager LibHacHorizonManager { get; private set; }
public InputManager InputManager { get; private set; }
internal MainWindowViewModel ViewModel { get; private set; }
public SettingsWindow SettingsWindow { get; set; }
public static bool ShowKeyErrorOnLoad { get; set; }
public ApplicationLibrary ApplicationLibrary { get; set; }
public MainWindow()
{
ViewModel = new MainWindowViewModel();
MainWindowViewModel = ViewModel;
DataContext = ViewModel;
InitializeComponent();
Load();
UiHandler = new AvaHostUiHandler(this);
ViewModel.Title = $"Ryujinx {Program.Version}";
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
double barHeight = MenuBar.MinHeight + StatusBarView.StatusBar.MinHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor;
if (Program.PreviewerDetached)
{
Initialize();
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
ViewModel.Initialize(
ContentManager,
ApplicationLibrary,
VirtualFileSystem,
AccountManager,
InputManager,
_userChannelPersistence,
LibHacHorizonManager,
UiHandler,
ShowLoading,
SwitchToGameControl,
SetMainContent,
this);
ViewModel.RefreshFirmwareStatus();
LoadGameList();
this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged);
}
ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
ViewModel.ReloadGameList += ReloadGameList;
}
private void IsActiveChanged(bool obj)
{
ViewModel.IsActive = obj;
}
public void LoadGameList()
{
if (_isLoading)
{
return;
}
_isLoading = true;
LoadApplications();
_isLoading = false;
}
protected override void HandleScalingChanged(double scale)
{
Program.DesktopScaleFactor = scale;
base.HandleScalingChanged(scale);
}
public void AddApplication(ApplicationData applicationData)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
ViewModel.Applications.Add(applicationData);
});
}
private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e)
{
AddApplication(e.AppData);
}
private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
{
LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
Dispatcher.UIThread.Post(() =>
{
ViewModel.StatusBarProgressValue = e.NumAppsLoaded;
ViewModel.StatusBarProgressMaximum = e.NumAppsFound;
if (e.NumAppsFound == 0)
{
StatusBarView.LoadProgressBar.IsVisible = false;
}
if (e.NumAppsLoaded == e.NumAppsFound)
{
StatusBarView.LoadProgressBar.IsVisible = false;
}
});
}
public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
{
if (args.Application != null)
{
ViewModel.SelectedIcon = args.Application.Icon;
string path = new FileInfo(args.Application.Path).FullName;
ViewModel.LoadApplication(path);
}
args.Handled = true;
}
internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
{
_deferLoad = true;
_launchPath = launchPathArg;
_startFullscreen = startFullscreenArg;
}
public void SwitchToGameControl(bool startFullscreen = false)
{
ViewModel.ShowLoadProgress = false;
ViewModel.ShowContent = true;
ViewModel.IsLoadingIndeterminate = false;
Dispatcher.UIThread.InvokeAsync(() =>
{
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
ViewModel.ToggleFullscreen();
}
});
}
public void ShowLoading(bool startFullscreen = false)
{
ViewModel.ShowContent = false;
ViewModel.ShowLoadProgress = true;
ViewModel.IsLoadingIndeterminate = true;
Dispatcher.UIThread.InvokeAsync(() =>
{
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
ViewModel.ToggleFullscreen();
}
});
}
protected override void HandleWindowStateChanged(WindowState state)
{
ViewModel.WindowState = state;
if (state != WindowState.Minimized)
{
Renderer.Start();
}
}
private void Initialize()
{
_userChannelPersistence = new UserChannelPersistence();
VirtualFileSystem = VirtualFileSystem.CreateInstance();
LibHacHorizonManager = new LibHacHorizonManager();
ContentManager = new ContentManager(VirtualFileSystem);
LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
LibHacHorizonManager.InitializeArpServer();
LibHacHorizonManager.InitializeBcatServer();
LibHacHorizonManager.InitializeSystemClients();
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
// save data indexer, which should be enough to check access permissions for user saves.
// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
// Consider removing this at some point in the future when we don't need to worry about old saves.
VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
VirtualFileSystem.ReloadKeySet();
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
}
protected void CheckLaunchState()
{
if (ShowKeyErrorOnLoad)
{
ShowKeyErrorOnLoad = false;
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
}
if (_deferLoad)
{
_deferLoad = false;
ViewModel.LoadApplication(_launchPath, _startFullscreen);
}
if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false, this))
{
Updater.BeginParse(this, false).ContinueWith(task =>
{
Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
}, TaskContinuationOptions.OnlyOnFaulted);
}
}
private void Load()
{
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
GameGrid.ApplicationOpened += Application_Opened;
GameGrid.DataContext = ViewModel;
GameList.ApplicationOpened += Application_Opened;
GameList.DataContext = ViewModel;
LoadHotKeys();
}
protected override void OnOpened(EventArgs e)
{
base.OnOpened(e);
CheckLaunchState();
}
private void SetMainContent(Control content = null)
{
if (content == null)
{
content = GameLibrary;
}
if (MainContent.Content != content)
{
MainContent.Content = content;
}
}
public static void UpdateGraphicsConfig()
{
GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale;
GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
}
public void LoadHotKeys()
{
HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
}
private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e)
{
var volumeSplitButton = sender as ToggleSplitButton;
if (ViewModel.IsGameRunning)
{
if (!volumeSplitButton.IsChecked)
{
ViewModel.AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
}
else
{
ViewModel.AppHost.Device.SetVolume(0);
}
ViewModel.Volume = ViewModel.AppHost.Device.GetVolume();
}
}
protected override void OnClosing(CancelEventArgs e)
{
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
{
e.Cancel = true;
ConfirmExit();
return;
}
ViewModel.IsClosing = true;
if (ViewModel.AppHost != null)
{
ViewModel.AppHost.AppExit -= ViewModel.AppHost_AppExit;
ViewModel.AppHost.AppExit += (sender, e) =>
{
ViewModel.AppHost = null;
Dispatcher.UIThread.Post(() =>
{
MainContent = null;
Close();
});
};
ViewModel.AppHost?.Stop();
e.Cancel = true;
return;
}
ApplicationLibrary.CancelLoading();
InputManager.Dispose();
Program.Exit();
base.OnClosing(e);
}
private void ConfirmExit()
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
if (ViewModel.IsClosing)
{
Close();
}
});
}
public async void LoadApplications()
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
ViewModel.Applications.Clear();
StatusBarView.LoadProgressBar.IsVisible = true;
ViewModel.StatusBarProgressMaximum = 0;
ViewModel.StatusBarProgressValue = 0;
LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
});
ReloadGameList();
}
private void ReloadGameList()
{
if (_isLoading)
{
return;
}
_isLoading = true;
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs.Value, ConfigurationState.Instance.System.Language);
_isLoading = false;
}
}
}