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OpenGL
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Rebased, in theory (#610)
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2019-03-04 13:51:23 +11:00 |
Shader
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
EmbeddedResource.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalBlendEquation.cs
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Implment common and independent blend properly (fixes #458) (#485)
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2018-11-01 01:22:24 -03:00 |
GalBlendFactor.cs
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Implment common and independent blend properly (fixes #458) (#485)
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2018-11-01 01:22:24 -03:00 |
GalClearBufferFlags.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalColorF.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalComparisonOp.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalCullFace.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalFrontFace.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalImage.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalImageFormat.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalIndexFormat.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalMemoryLayout.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalPipelineState.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalPrimitiveType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalShaderType.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalStencilOp.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalSurfaceFormat.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalTextureFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureFormat.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalTextureMipFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureSampler.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalTextureSource.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
GalTextureTarget.cs
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Initial non 2D textures support (#525)
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2019-02-28 12:12:24 +11:00 |
GalTextureType.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalTextureWrap.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalVertexAttrib.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
GalVertexAttribSize.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalVertexAttribType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalVertexBinding.cs
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Quads, QuadStrip, const attributes and half-float attributes support (#447)
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2018-10-13 01:37:01 +00:00 |
GalZetaFormat.cs
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Improve texture tables (#457)
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2018-10-17 18:02:23 -03:00 |
IGalConstBuffer.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
IGalMemory.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
IGalPipeline.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
IGalRasterizer.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
IGalRenderer.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
IGalRenderTarget.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
IGalShader.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
IGalTexture.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
ShaderDeclInfo.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
ShaderDumper.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |
ShaderException.cs
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Do naming refactoring on Ryujinx.Graphics (#611)
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2019-03-04 12:45:25 +11:00 |