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f0b00c1ae9
* Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures. |
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.. | ||
CodeGen/Glsl | ||
Decoders | ||
Instructions | ||
IntermediateRepresentation | ||
StructuredIr | ||
Translation | ||
BufferDescriptor.cs | ||
BufferUsageFlags.cs | ||
Constants.cs | ||
IGpuAccessor.cs | ||
InputTopology.cs | ||
OutputTopology.cs | ||
Ryujinx.Graphics.Shader.csproj | ||
SamplerType.cs | ||
ShaderProgram.cs | ||
ShaderProgramInfo.cs | ||
ShaderStage.cs | ||
SupportBuffer.cs | ||
TextureDescriptor.cs | ||
TextureFormat.cs | ||
TextureUsageFlags.cs |