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Ryujinx/Ryujinx.Graphics.Host1x/Host1xClassRegisters.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

41 lines
1.2 KiB
C#

using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Host1x
{
struct Host1xClassRegisters
{
public uint IncrSyncpt;
public uint IncrSyncptCntrl;
public uint IncrSyncptError;
public Array5<uint> ReservedC;
public uint WaitSyncpt;
public uint WaitSyncptBase;
public uint WaitSyncptIncr;
public uint LoadSyncptBase;
public uint IncrSyncptBase;
public uint Clear;
public uint Wait;
public uint WaitWithIntr;
public uint DelayUsec;
public uint TickcountHi;
public uint TickcountLo;
public uint Tickctrl;
public Array23<uint> Reserved50;
public uint Indctrl;
public uint Indoff2;
public uint Indoff;
public Array31<uint> Inddata;
public uint Reserved134;
public uint LoadSyncptPayload32;
public uint Stallctrl;
public uint WaitSyncpt32;
public uint WaitSyncptBase32;
public uint LoadSyncptBase32;
public uint IncrSyncptBase32;
public uint StallcountHi;
public uint StallcountLo;
public uint Xrefctrl;
public uint ChannelXrefHi;
public uint ChannelXrefLo;
}
}