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Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Idct.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

536 lines
18 KiB
C#

using Ryujinx.Graphics.Nvdec.Vp9.Common;
using Ryujinx.Graphics.Nvdec.Vp9.Types;
using System;
using static Ryujinx.Graphics.Nvdec.Vp9.Dsp.InvTxfm;
namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal static class Idct
{
private delegate void Transform1D(ReadOnlySpan<int> input, Span<int> output);
private delegate void HighbdTransform1D(ReadOnlySpan<int> input, Span<int> output, int bd);
private struct Transform2D
{
public Transform1D Cols, Rows; // Vertical and horizontal
public Transform2D(Transform1D cols, Transform1D rows)
{
Cols = cols;
Rows = rows;
}
}
private struct HighbdTransform2D
{
public HighbdTransform1D Cols, Rows; // Vertical and horizontal
public HighbdTransform2D(HighbdTransform1D cols, HighbdTransform1D rows)
{
Cols = cols;
Rows = rows;
}
}
private static readonly Transform2D[] Iht4 = new Transform2D[]
{
new Transform2D(Idct4, Idct4), // DCT_DCT = 0
new Transform2D(Iadst4, Idct4), // ADST_DCT = 1
new Transform2D(Idct4, Iadst4), // DCT_ADST = 2
new Transform2D(Iadst4, Iadst4) // ADST_ADST = 3
};
public static void Iht4x416Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int txType)
{
int i, j;
Span<int> output = stackalloc int[4 * 4];
Span<int> outptr = output;
Span<int> tempIn = stackalloc int[4];
Span<int> tempOut = stackalloc int[4];
// Inverse transform row vectors
for (i = 0; i < 4; ++i)
{
Iht4[txType].Rows(input, outptr);
input = input.Slice(4);
outptr = outptr.Slice(4);
}
// Inverse transform column vectors
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
tempIn[j] = output[j * 4 + i];
}
Iht4[txType].Cols(tempIn, tempOut);
for (j = 0; j < 4; ++j)
{
dest[j * stride + i] = ClipPixelAdd(dest[j * stride + i], BitUtils.RoundPowerOfTwo(tempOut[j], 4));
}
}
}
private static readonly Transform2D[] Iht8 = new Transform2D[]
{
new Transform2D(Idct8, Idct8), // DCT_DCT = 0
new Transform2D(Iadst8, Idct8), // ADST_DCT = 1
new Transform2D(Idct8, Iadst8), // DCT_ADST = 2
new Transform2D(Iadst8, Iadst8) // ADST_ADST = 3
};
public static void Iht8x864Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int txType)
{
int i, j;
Span<int> output = stackalloc int[8 * 8];
Span<int> outptr = output;
Span<int> tempIn = stackalloc int[8];
Span<int> tempOut = stackalloc int[8];
Transform2D ht = Iht8[txType];
// Inverse transform row vectors
for (i = 0; i < 8; ++i)
{
ht.Rows(input, outptr);
input = input.Slice(8);
outptr = outptr.Slice(8);
}
// Inverse transform column vectors
for (i = 0; i < 8; ++i)
{
for (j = 0; j < 8; ++j)
{
tempIn[j] = output[j * 8 + i];
}
ht.Cols(tempIn, tempOut);
for (j = 0; j < 8; ++j)
{
dest[j * stride + i] = ClipPixelAdd(dest[j * stride + i], BitUtils.RoundPowerOfTwo(tempOut[j], 5));
}
}
}
private static readonly Transform2D[] Iht16 = new Transform2D[]
{
new Transform2D(Idct16, Idct16), // DCT_DCT = 0
new Transform2D(Iadst16, Idct16), // ADST_DCT = 1
new Transform2D(Idct16, Iadst16), // DCT_ADST = 2
new Transform2D(Iadst16, Iadst16) // ADST_ADST = 3
};
public static void Iht16x16256Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int txType)
{
int i, j;
Span<int> output = stackalloc int[16 * 16];
Span<int> outptr = output;
Span<int> tempIn = stackalloc int[16];
Span<int> tempOut = stackalloc int[16];
Transform2D ht = Iht16[txType];
// Rows
for (i = 0; i < 16; ++i)
{
ht.Rows(input, outptr);
input = input.Slice(16);
outptr = outptr.Slice(16);
}
// Columns
for (i = 0; i < 16; ++i)
{
for (j = 0; j < 16; ++j)
{
tempIn[j] = output[j * 16 + i];
}
ht.Cols(tempIn, tempOut);
for (j = 0; j < 16; ++j)
{
dest[j * stride + i] = ClipPixelAdd(dest[j * stride + i], BitUtils.RoundPowerOfTwo(tempOut[j], 6));
}
}
}
// Idct
public static void Idct4x4Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int eob)
{
if (eob > 1)
{
Idct4x416Add(input, dest, stride);
}
else
{
Idct4x41Add(input, dest, stride);
}
}
public static void Iwht4x4Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int eob)
{
if (eob > 1)
{
Iwht4x416Add(input, dest, stride);
}
else
{
Iwht4x41Add(input, dest, stride);
}
}
public static void Idct8x8Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int eob)
{
// If dc is 1, then input[0] is the reconstructed value, do not need
// dequantization. Also, when dc is 1, dc is counted in eobs, namely eobs >=1.
// The calculation can be simplified if there are not many non-zero dct
// coefficients. Use eobs to decide what to do.
if (eob == 1)
{
// DC only DCT coefficient
Idct8x81Add(input, dest, stride);
}
else if (eob <= 12)
{
Idct8x812Add(input, dest, stride);
}
else
{
Idct8x864Add(input, dest, stride);
}
}
public static void Idct16x16Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int eob)
{
/* The calculation can be simplified if there are not many non-zero dct
* coefficients. Use eobs to separate different cases. */
if (eob == 1) /* DC only DCT coefficient. */
{
Idct16x161Add(input, dest, stride);
}
else if (eob <= 10)
{
Idct16x1610Add(input, dest, stride);
}
else if (eob <= 38)
{
Idct16x1638Add(input, dest, stride);
}
else
{
Idct16x16256Add(input, dest, stride);
}
}
public static void Idct32x32Add(ReadOnlySpan<int> input, Span<byte> dest, int stride, int eob)
{
if (eob == 1)
{
Idct32x321Add(input, dest, stride);
}
else if (eob <= 34)
{
// Non-zero coeff only in upper-left 8x8
Idct32x3234Add(input, dest, stride);
}
else if (eob <= 135)
{
// Non-zero coeff only in upper-left 16x16
Idct32x32135Add(input, dest, stride);
}
else
{
Idct32x321024Add(input, dest, stride);
}
}
// Iht
public static void Iht4x4Add(TxType txType, ReadOnlySpan<int> input, Span<byte> dest, int stride, int eob)
{
if (txType == TxType.DctDct)
{
Idct4x4Add(input, dest, stride, eob);
}
else
{
Iht4x416Add(input, dest, stride, (int)txType);
}
}
public static void Iht8x8Add(TxType txType, ReadOnlySpan<int> input, Span<byte> dest, int stride, int eob)
{
if (txType == TxType.DctDct)
{
Idct8x8Add(input, dest, stride, eob);
}
else
{
Iht8x864Add(input, dest, stride, (int)txType);
}
}
public static void Iht16x16Add(TxType txType, ReadOnlySpan<int> input, Span<byte> dest,
int stride, int eob)
{
if (txType == TxType.DctDct)
{
Idct16x16Add(input, dest, stride, eob);
}
else
{
Iht16x16256Add(input, dest, stride, (int)txType);
}
}
private static readonly HighbdTransform2D[] HighbdIht4 = new HighbdTransform2D[]
{
new HighbdTransform2D(HighbdIdct4, HighbdIdct4), // DCT_DCT = 0
new HighbdTransform2D(HighbdIadst4, HighbdIdct4), // ADST_DCT = 1
new HighbdTransform2D(HighbdIdct4, HighbdIadst4), // DCT_ADST = 2
new HighbdTransform2D(HighbdIadst4, HighbdIadst4) // ADST_ADST = 3
};
public static void HighbdIht4x416Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int txType, int bd)
{
int i, j;
Span<int> output = stackalloc int[4 * 4];
Span<int> outptr = output;
Span<int> tempIn = stackalloc int[4];
Span<int> tempOut = stackalloc int[4];
// Inverse transform row vectors.
for (i = 0; i < 4; ++i)
{
HighbdIht4[txType].Rows(input, outptr, bd);
input = input.Slice(4);
outptr = outptr.Slice(4);
}
// Inverse transform column vectors.
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
tempIn[j] = output[j * 4 + i];
}
HighbdIht4[txType].Cols(tempIn, tempOut, bd);
for (j = 0; j < 4; ++j)
{
dest[j * stride + i] = HighbdClipPixelAdd(dest[j * stride + i], BitUtils.RoundPowerOfTwo(tempOut[j], 4), bd);
}
}
}
private static readonly HighbdTransform2D[] HighIht8 = new HighbdTransform2D[]
{
new HighbdTransform2D(HighbdIdct8, HighbdIdct8), // DCT_DCT = 0
new HighbdTransform2D(HighbdIadst8, HighbdIdct8), // ADST_DCT = 1
new HighbdTransform2D(HighbdIdct8, HighbdIadst8), // DCT_ADST = 2
new HighbdTransform2D(HighbdIadst8, HighbdIadst8) // ADST_ADST = 3
};
public static void HighbdIht8x864Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int txType, int bd)
{
int i, j;
Span<int> output = stackalloc int[8 * 8];
Span<int> outptr = output;
Span<int> tempIn = stackalloc int[8];
Span<int> tempOut = stackalloc int[8];
HighbdTransform2D ht = HighIht8[txType];
// Inverse transform row vectors.
for (i = 0; i < 8; ++i)
{
ht.Rows(input, outptr, bd);
input = input.Slice(8);
outptr = output.Slice(8);
}
// Inverse transform column vectors.
for (i = 0; i < 8; ++i)
{
for (j = 0; j < 8; ++j)
{
tempIn[j] = output[j * 8 + i];
}
ht.Cols(tempIn, tempOut, bd);
for (j = 0; j < 8; ++j)
{
dest[j * stride + i] = HighbdClipPixelAdd(dest[j * stride + i], BitUtils.RoundPowerOfTwo(tempOut[j], 5), bd);
}
}
}
private static readonly HighbdTransform2D[] HighIht16 = new HighbdTransform2D[]
{
new HighbdTransform2D(HighbdIdct16, HighbdIdct16), // DCT_DCT = 0
new HighbdTransform2D(HighbdIadst16, HighbdIdct16), // ADST_DCT = 1
new HighbdTransform2D(HighbdIdct16, HighbdIadst16), // DCT_ADST = 2
new HighbdTransform2D(HighbdIadst16, HighbdIadst16) // ADST_ADST = 3
};
public static void HighbdIht16x16256Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int txType, int bd)
{
int i, j;
Span<int> output = stackalloc int[16 * 16];
Span<int> outptr = output;
Span<int> tempIn = stackalloc int[16];
Span<int> tempOut = stackalloc int[16];
HighbdTransform2D ht = HighIht16[txType];
// Rows
for (i = 0; i < 16; ++i)
{
ht.Rows(input, outptr, bd);
input = input.Slice(16);
outptr = output.Slice(16);
}
// Columns
for (i = 0; i < 16; ++i)
{
for (j = 0; j < 16; ++j)
{
tempIn[j] = output[j * 16 + i];
}
ht.Cols(tempIn, tempOut, bd);
for (j = 0; j < 16; ++j)
{
dest[j * stride + i] = HighbdClipPixelAdd(dest[j * stride + i], BitUtils.RoundPowerOfTwo(tempOut[j], 6), bd);
}
}
}
// Idct
public static void HighbdIdct4x4Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
if (eob > 1)
{
HighbdIdct4x416Add(input, dest, stride, bd);
}
else
{
HighbdIdct4x41Add(input, dest, stride, bd);
}
}
public static void HighbdIwht4x4Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
if (eob > 1)
{
HighbdIwht4x416Add(input, dest, stride, bd);
}
else
{
HighbdIwht4x41Add(input, dest, stride, bd);
}
}
public static void HighbdIdct8x8Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
// If dc is 1, then input[0] is the reconstructed value, do not need
// dequantization. Also, when dc is 1, dc is counted in eobs, namely eobs >=1.
// The calculation can be simplified if there are not many non-zero dct
// coefficients. Use eobs to decide what to do.
// DC only DCT coefficient
if (eob == 1)
{
vpx_Highbdidct8x8_1_add_c(input, dest, stride, bd);
}
else if (eob <= 12)
{
HighbdIdct8x812Add(input, dest, stride, bd);
}
else
{
HighbdIdct8x864Add(input, dest, stride, bd);
}
}
public static void HighbdIdct16x16Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
// The calculation can be simplified if there are not many non-zero dct
// coefficients. Use eobs to separate different cases.
// DC only DCT coefficient.
if (eob == 1)
{
HighbdIdct16x161Add(input, dest, stride, bd);
}
else if (eob <= 10)
{
HighbdIdct16x1610Add(input, dest, stride, bd);
}
else if (eob <= 38)
{
HighbdIdct16x1638Add(input, dest, stride, bd);
}
else
{
HighbdIdct16x16256Add(input, dest, stride, bd);
}
}
public static void HighbdIdct32x32Add(ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
// Non-zero coeff only in upper-left 8x8
if (eob == 1)
{
HighbdIdct32x321Add(input, dest, stride, bd);
}
else if (eob <= 34)
{
HighbdIdct32x3234Add(input, dest, stride, bd);
}
else if (eob <= 135)
{
HighbdIdct32x32135Add(input, dest, stride, bd);
}
else
{
HighbdIdct32x321024Add(input, dest, stride, bd);
}
}
// Iht
public static void HighbdIht4x4Add(TxType txType, ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
if (txType == TxType.DctDct)
{
HighbdIdct4x4Add(input, dest, stride, eob, bd);
}
else
{
HighbdIht4x416Add(input, dest, stride, (int)txType, bd);
}
}
public static void HighbdIht8x8Add(TxType txType, ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
if (txType == TxType.DctDct)
{
HighbdIdct8x8Add(input, dest, stride, eob, bd);
}
else
{
HighbdIht8x864Add(input, dest, stride, (int)txType, bd);
}
}
public static void HighbdIht16x16Add(TxType txType, ReadOnlySpan<int> input, Span<ushort> dest, int stride, int eob, int bd)
{
if (txType == TxType.DctDct)
{
HighbdIdct16x16Add(input, dest, stride, eob, bd);
}
else
{
HighbdIht16x16256Add(input, dest, stride, (int)txType, bd);
}
}
}
}