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Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan b34c0a47b4
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
* Fix constant buffer array size when indexing is used

* Change default QueryConstantBufferUse value

* Fix more regressions

* Ensure proper order
2021-05-20 15:12:15 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs
AstBlockType.cs
AstBlockVisitor.cs
AstComment.cs
AstHelper.cs
AstNode.cs
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstTextureOperation.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GotoElimination.cs
GotoStatement.cs
HelperFunctionsMask.cs Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
IAstNode.cs
InstructionInfo.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
OperandInfo.cs
PhiFunctions.cs
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 2021-05-20 15:12:15 -03:00
StructuredProgramContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
StructuredProgramInfo.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00