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https://github.com/Ryujinx/Ryujinx.git
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fbf40424f4
* Add an early `TailMerge` pass Some translations can have a lot of guest calls and since for each guest call there is a call guard which may return. This can produce a lot of epilogue code for returns. This pass merges the epilogue into a single block. ``` Using filter 'hcq'. Using metric 'code size'. Total diff: -1648111 (-7.19 %) (bytes): Base: 22913847 Diff: 21265736 Improved: 4567, regressed: 14, unchanged: 144 ``` * Set PTC version * Address feedback * Handle `void` returning functions * Actually handle `void` returning functions * Fix `RegisterToLocal` logging
394 lines
No EOL
14 KiB
C#
394 lines
No EOL
14 KiB
C#
using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.State;
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using System;
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using System.Numerics;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
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namespace ARMeilleure.Translation
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{
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static class RegisterUsage
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{
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private const int RegsCount = 32;
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private const int RegsMask = RegsCount - 1;
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private struct RegisterMask : IEquatable<RegisterMask>
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{
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public long IntMask => Mask.GetElement(0);
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public long VecMask => Mask.GetElement(1);
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public Vector128<long> Mask { get; }
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public RegisterMask(Vector128<long> mask)
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{
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Mask = mask;
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}
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public RegisterMask(long intMask, long vecMask)
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{
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Mask = Vector128.Create(intMask, vecMask);
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}
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public static RegisterMask operator &(RegisterMask x, RegisterMask y)
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{
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if (Sse2.IsSupported)
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{
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return new RegisterMask(Sse2.And(x.Mask, y.Mask));
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}
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return new RegisterMask(x.IntMask & y.IntMask, x.VecMask & y.VecMask);
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}
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public static RegisterMask operator |(RegisterMask x, RegisterMask y)
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{
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if (Sse2.IsSupported)
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{
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return new RegisterMask(Sse2.Or(x.Mask, y.Mask));
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}
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return new RegisterMask(x.IntMask | y.IntMask, x.VecMask | y.VecMask);
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}
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public static RegisterMask operator ~(RegisterMask x)
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{
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if (Sse2.IsSupported)
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{
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return new RegisterMask(Sse2.AndNot(x.Mask, Vector128<long>.AllBitsSet));
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}
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return new RegisterMask(~x.IntMask, ~x.VecMask);
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}
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public static bool operator ==(RegisterMask x, RegisterMask y)
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{
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return x.Equals(y);
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}
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public static bool operator !=(RegisterMask x, RegisterMask y)
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{
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return !x.Equals(y);
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}
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public override bool Equals(object obj)
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{
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return obj is RegisterMask regMask && Equals(regMask);
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}
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public bool Equals(RegisterMask other)
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{
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return Mask.Equals(other.Mask);
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}
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public override int GetHashCode()
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{
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return Mask.GetHashCode();
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}
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}
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public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
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{
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// Compute local register inputs and outputs used inside blocks.
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RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
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RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
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for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
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{
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for (Operation node = block.Operations.First; node != default; node = node.ListNext)
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{
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for (int index = 0; index < node.SourcesCount; index++)
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{
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Operand source = node.GetSource(index);
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if (source.Kind == OperandKind.Register)
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{
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Register register = source.GetRegister();
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localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
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}
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}
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if (node.Destination != default && node.Destination.Kind == OperandKind.Register)
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{
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localOutputs[block.Index] |= GetMask(node.Destination.GetRegister());
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}
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}
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}
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// Compute global register inputs and outputs used across blocks.
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RegisterMask[] globalCmnOutputs = new RegisterMask[cfg.Blocks.Count];
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RegisterMask[] globalInputs = new RegisterMask[cfg.Blocks.Count];
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RegisterMask[] globalOutputs = new RegisterMask[cfg.Blocks.Count];
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bool modified;
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bool firstPass = true;
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do
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{
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modified = false;
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// Compute register outputs.
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for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
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{
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BasicBlock block = cfg.PostOrderBlocks[index];
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if (block.Predecessors.Count != 0 && !HasContextLoad(block))
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{
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BasicBlock predecessor = block.Predecessors[0];
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RegisterMask cmnOutputs = localOutputs[predecessor.Index] | globalCmnOutputs[predecessor.Index];
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RegisterMask outputs = globalOutputs[predecessor.Index];
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for (int pIndex = 1; pIndex < block.Predecessors.Count; pIndex++)
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{
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predecessor = block.Predecessors[pIndex];
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cmnOutputs &= localOutputs[predecessor.Index] | globalCmnOutputs[predecessor.Index];
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outputs |= globalOutputs[predecessor.Index];
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}
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globalInputs[block.Index] |= outputs & ~cmnOutputs;
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if (!firstPass)
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{
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cmnOutputs &= globalCmnOutputs[block.Index];
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}
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modified |= Exchange(globalCmnOutputs, block.Index, cmnOutputs);
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outputs |= localOutputs[block.Index];
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modified |= Exchange(globalOutputs, block.Index, globalOutputs[block.Index] | outputs);
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}
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else
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{
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modified |= Exchange(globalOutputs, block.Index, localOutputs[block.Index]);
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}
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}
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// Compute register inputs.
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for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
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{
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BasicBlock block = cfg.PostOrderBlocks[index];
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RegisterMask inputs = localInputs[block.Index];
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for (int i = 0; i < block.SuccessorsCount; i++)
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{
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inputs |= globalInputs[block.GetSuccessor(i).Index];
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}
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inputs &= ~globalCmnOutputs[block.Index];
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modified |= Exchange(globalInputs, block.Index, globalInputs[block.Index] | inputs);
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}
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firstPass = false;
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}
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while (modified);
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// Insert load and store context instructions where needed.
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for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
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{
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bool hasContextLoad = HasContextLoad(block);
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if (hasContextLoad)
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{
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block.Operations.Remove(block.Operations.First);
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}
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Operand arg = default;
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// The only block without any predecessor should be the entry block.
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// It always needs a context load as it is the first block to run.
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if (block.Predecessors.Count == 0 || hasContextLoad)
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{
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long vecMask = globalInputs[block.Index].VecMask;
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long intMask = globalInputs[block.Index].IntMask;
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if (vecMask != 0 || intMask != 0)
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{
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arg = Local(OperandType.I64);
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Operation loadArg = block.Operations.AddFirst(Operation(Instruction.LoadArgument, arg, Const(0)));
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LoadLocals(block, vecMask, RegisterType.Vector, mode, loadArg, arg);
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LoadLocals(block, intMask, RegisterType.Integer, mode, loadArg, arg);
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}
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}
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bool hasContextStore = HasContextStore(block);
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if (hasContextStore)
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{
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block.Operations.Remove(block.Operations.Last);
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}
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if (EndsWithReturn(block) || hasContextStore)
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{
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long vecMask = globalOutputs[block.Index].VecMask;
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long intMask = globalOutputs[block.Index].IntMask;
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if (vecMask != 0 || intMask != 0)
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{
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if (arg == default)
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{
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arg = Local(OperandType.I64);
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block.Append(Operation(Instruction.LoadArgument, arg, Const(0)));
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}
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StoreLocals(block, intMask, RegisterType.Integer, mode, arg);
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StoreLocals(block, vecMask, RegisterType.Vector, mode, arg);
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}
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}
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}
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}
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private static bool HasContextLoad(BasicBlock block)
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{
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return StartsWith(block, Instruction.LoadFromContext) && block.Operations.First.SourcesCount == 0;
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}
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private static bool HasContextStore(BasicBlock block)
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{
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return EndsWith(block, Instruction.StoreToContext) && block.Operations.Last.SourcesCount == 0;
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}
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private static bool StartsWith(BasicBlock block, Instruction inst)
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{
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if (block.Operations.Count > 0)
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{
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Operation first = block.Operations.First;
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return first != default && first.Instruction == inst;
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}
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return false;
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}
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private static bool EndsWith(BasicBlock block, Instruction inst)
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{
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if (block.Operations.Count > 0)
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{
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Operation last = block.Operations.Last;
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return last != default && last.Instruction == inst;
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}
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return false;
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}
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private static RegisterMask GetMask(Register register)
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{
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long intMask = 0;
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long vecMask = 0;
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switch (register.Type)
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{
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case RegisterType.Flag: intMask = (1L << RegsCount) << register.Index; break;
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case RegisterType.Integer: intMask = 1L << register.Index; break;
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case RegisterType.FpFlag: vecMask = (1L << RegsCount) << register.Index; break;
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case RegisterType.Vector: vecMask = 1L << register.Index; break;
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}
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return new RegisterMask(intMask, vecMask);
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}
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private static bool Exchange(RegisterMask[] masks, int blkIndex, RegisterMask value)
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{
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ref RegisterMask curValue = ref masks[blkIndex];
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bool changed = curValue != value;
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curValue = value;
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return changed;
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}
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private static void LoadLocals(
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BasicBlock block,
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long inputs,
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RegisterType baseType,
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ExecutionMode mode,
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Operation loadArg,
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Operand arg)
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{
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while (inputs != 0)
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{
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int bit = 63 - BitOperations.LeadingZeroCount((ulong)inputs);
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Operand dest = GetRegFromBit(bit, baseType, mode);
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Operand offset = Const((long)NativeContext.GetRegisterOffset(dest.GetRegister()));
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Operand addr = Local(OperandType.I64);
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block.Operations.AddAfter(loadArg, Operation(Instruction.Load, dest, addr));
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block.Operations.AddAfter(loadArg, Operation(Instruction.Add, addr, arg, offset));
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inputs &= ~(1L << bit);
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}
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}
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private static void StoreLocals(
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BasicBlock block,
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long outputs,
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RegisterType baseType,
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ExecutionMode mode,
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Operand arg)
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{
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while (outputs != 0)
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{
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int bit = BitOperations.TrailingZeroCount(outputs);
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Operand source = GetRegFromBit(bit, baseType, mode);
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Operand offset = Const((long)NativeContext.GetRegisterOffset(source.GetRegister()));
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Operand addr = Local(OperandType.I64);
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block.Append(Operation(Instruction.Add, addr, arg, offset));
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block.Append(Operation(Instruction.Store, default, addr, source));
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outputs &= ~(1L << bit);
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}
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}
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private static Operand GetRegFromBit(int bit, RegisterType baseType, ExecutionMode mode)
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{
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if (bit < RegsCount)
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{
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return Register(bit, baseType, GetOperandType(baseType, mode));
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}
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else if (baseType == RegisterType.Integer)
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{
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return Register(bit & RegsMask, RegisterType.Flag, OperandType.I32);
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}
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else if (baseType == RegisterType.Vector)
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{
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return Register(bit & RegsMask, RegisterType.FpFlag, OperandType.I32);
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}
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else
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{
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throw new ArgumentOutOfRangeException(nameof(bit));
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}
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}
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private static OperandType GetOperandType(RegisterType type, ExecutionMode mode)
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{
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switch (type)
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{
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case RegisterType.Flag: return OperandType.I32;
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case RegisterType.FpFlag: return OperandType.I32;
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case RegisterType.Integer: return (mode == ExecutionMode.Aarch64) ? OperandType.I64 : OperandType.I32;
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case RegisterType.Vector: return OperandType.V128;
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}
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throw new ArgumentException($"Invalid register type \"{type}\".");
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}
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private static bool EndsWithReturn(BasicBlock block)
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{
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Operation last = block.Operations.Last;
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return last != default && last.Instruction == Instruction.Return;
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}
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}
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} |