mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-11 10:36:39 +00:00
cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
79 lines
No EOL
2.4 KiB
C#
79 lines
No EOL
2.4 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Backends.Common;
|
|
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Integration;
|
|
using Ryujinx.Memory;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Audio.Backends.Dummy
|
|
{
|
|
internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase
|
|
{
|
|
private float _volume;
|
|
private IHardwareDeviceDriver _manager;
|
|
|
|
private ulong _playedSampleCount;
|
|
|
|
public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
|
{
|
|
_volume = requestedVolume;
|
|
_manager = manager;
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
// Nothing to do.
|
|
}
|
|
|
|
public override ulong GetPlayedSampleCount()
|
|
{
|
|
return Interlocked.Read(ref _playedSampleCount);
|
|
}
|
|
|
|
public override float GetVolume()
|
|
{
|
|
return _volume;
|
|
}
|
|
|
|
public override void PrepareToClose() { }
|
|
|
|
public override void QueueBuffer(AudioBuffer buffer)
|
|
{
|
|
Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
|
|
|
|
_manager.GetUpdateRequiredEvent().Set();
|
|
}
|
|
|
|
public override void SetVolume(float volume)
|
|
{
|
|
_volume = volume;
|
|
}
|
|
|
|
public override void Start() { }
|
|
|
|
public override void Stop() { }
|
|
|
|
public override void UnregisterBuffer(AudioBuffer buffer) { }
|
|
|
|
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
} |