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81f1a4dc31
* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array |
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.. | ||
AudioIn | ||
AudioOut | ||
AudioRenderer | ||
HardwareOpusDecoderManager | ||
Types | ||
AudioInManager.cs | ||
AudioInManagerServer.cs | ||
AudioOutManager.cs | ||
AudioOutManagerServer.cs | ||
AudioRendererManager.cs | ||
AudioRendererManagerServer.cs | ||
IAudioController.cs | ||
IAudioInManager.cs | ||
IAudioInManagerForApplet.cs | ||
IAudioInManagerForDebugger.cs | ||
IAudioOutManager.cs | ||
IAudioOutManagerForApplet.cs | ||
IAudioOutManagerForDebugger.cs | ||
IAudioRendererManager.cs | ||
IAudioRendererManagerForApplet.cs | ||
IAudioRendererManagerForDebugger.cs | ||
IAudioSnoopManager.cs | ||
IFinalOutputRecorderManager.cs | ||
IFinalOutputRecorderManagerForApplet.cs | ||
IFinalOutputRecorderManagerForDebugger.cs | ||
IHardwareOpusDecoderManager.cs | ||
ResultCode.cs |