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* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments |
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.. | ||
libs | ||
libsoundio-interop.cs | ||
MarshalExtensions.cs | ||
SoundIO.cs | ||
SoundIOBackend.cs | ||
SoundIOChannelArea.cs | ||
SoundIOChannelAreas.cs | ||
SoundIOChannelId.cs | ||
SoundIOChannelLayout.cs | ||
SoundIODevice.cs | ||
SoundIODeviceAim.cs | ||
SoundIOException.cs | ||
SoundIOFormat.cs | ||
SoundIOInStream.cs | ||
SoundIOOutStream.cs | ||
SoundIORingBuffer.cs | ||
SoundIOSampleRateRange.cs |