mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 19:16:42 +00:00
cf6cd71488
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
//
|
|
// Copyright (c) 2019-2020 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Memory;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.State
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
|
|
public struct AuxiliaryBufferHeader
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)]
|
|
public struct AuxiliaryBufferInfo
|
|
{
|
|
private const uint ReadOffsetPosition = 0x0;
|
|
private const uint WriteOffsetPosition = 0x4;
|
|
|
|
public uint ReadOffset;
|
|
public uint WriteOffset;
|
|
private uint _reserved;
|
|
|
|
public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
|
|
{
|
|
return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
|
|
}
|
|
|
|
public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
|
|
{
|
|
return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
|
|
}
|
|
|
|
public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
|
|
{
|
|
manager.Write(bufferAddress + ReadOffsetPosition, value);
|
|
}
|
|
|
|
public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
|
|
{
|
|
manager.Write(bufferAddress + WriteOffsetPosition, value);
|
|
}
|
|
}
|
|
|
|
public AuxiliaryBufferInfo BufferInfo;
|
|
public unsafe fixed uint Unknown[13];
|
|
}
|
|
}
|