..
Queries
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
Buffer.cs
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
Debugger.cs
Workaround for AMD and Intel view format bug ( #1050 )
2020-03-29 23:48:39 +11:00
EnumConversion.cs
Enable stencil texturing ( fixes #866 ) ( #910 )
2020-01-31 14:42:03 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix R5G6B5 in SurfaceFlinger ( #863 )
2020-01-09 19:12:47 +01:00
Framebuffer.cs
Workaround for AMD and Intel view format bug ( #1050 )
2020-03-29 23:48:39 +11:00
HwCapabilities.cs
Make max anisotropy configurable ( #1043 )
2020-03-31 08:38:52 +11:00
Pipeline.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
Program.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Renderer.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
Ryujinx.Graphics.OpenGL.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
Sampler.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Shader.cs
TextureBase.cs
Implement texture buffers ( #1152 )
2020-04-25 23:02:18 +10:00
TextureBuffer.cs
Implement texture buffers ( #1152 )
2020-04-25 23:02:18 +10:00
TextureCopy.cs
Simple GPU fixes ( #1093 )
2020-04-07 19:19:45 +10:00
TextureCopyUnscaled.cs
Workaround for AMD and Intel view format bug ( #1050 )
2020-03-29 23:48:39 +11:00
TextureStorage.cs
Workaround for AMD and Intel view format bug ( #1050 )
2020-03-29 23:48:39 +11:00
TextureView.cs
Implement texture buffers ( #1152 )
2020-04-25 23:02:18 +10:00
VertexArray.cs
Support constant attributes (with a value of zero) ( #1066 )
2020-03-30 13:11:24 +11:00
VertexBuffer.cs
Window.cs
Simple GPU fixes ( #1093 )
2020-04-07 19:19:45 +10:00