.. |
CodeGen/Glsl
|
Fix missing geometry shader passthrough inputs (#3106)
|
2022-02-11 19:52:20 +01:00 |
Decoders
|
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
|
2022-01-10 12:08:00 -03:00 |
Instructions
|
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
|
2022-01-10 12:08:00 -03:00 |
IntermediateRepresentation
|
Fix FLO.SH shader instruction with a input of 0 (#2876)
|
2021-12-05 13:25:05 +01:00 |
StructuredIr
|
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
|
2022-01-21 12:35:21 -03:00 |
Translation
|
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
|
2022-01-21 12:35:21 -03:00 |
BufferDescriptor.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
Constants.cs
|
Initial support for shader attribute indexing (#2546)
|
2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
|
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
|
2022-01-21 12:35:21 -03:00 |
InputTopology.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
|
Support texture rectangle targets (non-normalized coords)
|
2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
|
Add support for render scale to vertex stage. (#2763)
|
2022-01-08 14:48:48 -03:00 |
SamplerType.cs
|
Avoid sampler conflicts on bindless samplers with the same name (#1642)
|
2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
|
shadertools: Prepare for new target Languages and APIs (#2465)
|
2021-07-18 12:49:39 +02:00 |
ShaderProgramInfo.cs
|
Only make render target 2D textures layered if needed (#2646)
|
2021-09-29 01:55:12 +02:00 |
ShaderStage.cs
|
Add support for render scale to vertex stage. (#2763)
|
2022-01-08 14:48:48 -03:00 |
SupportBuffer.cs
|
Add support for render scale to vertex stage. (#2763)
|
2022-01-08 14:48:48 -03:00 |
TessPatchType.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
|
Implement SULD shader instruction (#1117)
|
2020-04-22 09:35:28 +10:00 |
TextureHandle.cs
|
Extend bindless elimination to work with masked and shifted handles (#2727)
|
2021-10-17 17:28:18 -03:00 |
TextureUsageFlags.cs
|
Add support for fragment shader interlock (#2768)
|
2021-10-28 19:53:12 -03:00 |