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Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan f93089a64f
Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough

* Cache version change
2021-01-29 14:38:51 +11:00
..
Optimizations Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
AttributeConsts.cs Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Dominance.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
EmitterContext.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
EmitterContextInsts.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
FeatureFlags.cs
GlobalMemory.cs
RegisterUsage.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Rewriter.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
ShaderConfig.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
ShaderHeader.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
Ssa.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
TranslationCounts.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
TranslationFlags.cs
Translator.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TranslatorContext.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00