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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
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Engine Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
Image Fix resolution scale values not being updated (#3514) 2022-08-02 23:58:56 +02:00
Memory Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Shader Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540) 2022-08-03 19:37:56 -03:00
Synchronization
ClassId.cs
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannel.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
GpuContext.cs
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00