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CodeGen
Index constant buffer vec4s using ternary expressions. ( #1015 )
2020-03-29 13:24:54 -03:00
Decoders
Move the OpActivator to OpCodeTable class for improve performance ( #1001 )
2020-03-29 19:52:56 +11:00
Instructions
Implement NOP and stub DEPBAR shader instructions ( #1041 )
2020-03-26 19:30:16 -03:00
IntermediateRepresentation
Initial support for double precision shader instructions. ( #963 )
2020-03-03 15:02:08 +01:00
StructuredIr
Initial support for double precision shader instructions. ( #963 )
2020-03-03 15:02:08 +01:00
Translation
Initial support for double precision shader instructions. ( #963 )
2020-03-03 15:02:08 +01:00
BufferDescriptor.cs
DefineNames.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
QueryInfoName.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
ShaderStage.cs
TextureDescriptor.cs
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00