mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 05:46:41 +00:00
9493cdfe55
* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now. |
||
---|---|---|
.. | ||
ITextureInfo.cs | ||
Sampler.cs | ||
TextureBase.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureStorage.cs | ||
TextureView.cs |