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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan fbb4019ed5
Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
2021-06-29 19:32:02 +02:00
..
Engine Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
Image Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
Memory Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
Shader Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
State Add support for custom line widths (#2406) 2021-06-25 20:11:54 -03:00
Synchronization
ClassId.cs
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
GpuContext.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
MethodParams.cs
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00