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ChangeBufferStrideShaderSource.comp
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
ColorBlitClearAlphaFragmentShaderSource.frag
ColorBlitFragmentShaderSource.frag
ColorBlitMsFragmentShaderSource.frag
Support safe blit on non-2D textures ( #4374 )
2023-02-07 13:55:59 -03:00
ColorBlitVertexShaderSource.vert
ColorClearFFragmentShaderSource.frag
Vulkan: Add workarounds for MoltenVK ( #4202 )
2023-01-13 01:31:21 +01:00
ColorClearSIFragmentShaderSource.frag
Vulkan: Add workarounds for MoltenVK ( #4202 )
2023-01-13 01:31:21 +01:00
ColorClearUIFragmentShaderSource.frag
Vulkan: Add workarounds for MoltenVK ( #4202 )
2023-01-13 01:31:21 +01:00
ColorClearVertexShaderSource.vert
ColorCopyToNonMsComputeShaderSource.comp
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
ColorDrawToMsFragmentShaderSource.frag
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
DepthBlitFragmentShaderSource.frag
Implement safe depth-stencil blit using stencil export extension ( #4356 )
2023-02-06 00:19:31 -03:00
DepthBlitMsFragmentShaderSource.frag
Support safe blit on non-2D textures ( #4374 )
2023-02-07 13:55:59 -03:00
ShaderBinaries.cs
Support safe blit on non-2D textures ( #4374 )
2023-02-07 13:55:59 -03:00
StencilBlitFragmentShaderSource.frag
Implement safe depth-stencil blit using stencil export extension ( #4356 )
2023-02-06 00:19:31 -03:00
StencilBlitMsFragmentShaderSource.frag
Support safe blit on non-2D textures ( #4374 )
2023-02-07 13:55:59 -03:00