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Ryujinx/ARMeilleure/State
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
..
Aarch32Mode.cs
ExecutionContext.cs Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
ExecutionMode.cs PPTC & Pool Enhancements. (#1968) 2021-02-22 03:23:48 +01:00
FPCR.cs CPU: This PR fixes Fpscr, among other things. (#1433) 2020-08-08 17:18:51 +02:00
FPException.cs
FPRoundingMode.cs
FPSR.cs CPU: This PR fixes Fpscr, among other things. (#1433) 2020-08-08 17:18:51 +02:00
FPState.cs CPU: This PR fixes Fpscr, among other things. (#1433) 2020-08-08 17:18:51 +02:00
FPType.cs
InstExceptionEventArgs.cs
InstUndefinedEventArgs.cs
NativeContext.cs Add multi-level function table (#2228) 2021-05-29 18:06:28 -03:00
PState.cs CPU: This PR fixes Fpscr, among other things. (#1433) 2020-08-08 17:18:51 +02:00
RegisterAlias.cs
RegisterConsts.cs
V128.cs CPU (A64): Add Pmull_V Inst. with Clmul fast path for the "1/2D -> 1Q" variant & Sse fast path and slow path for both the "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test. (#1817) 2021-01-04 23:45:54 +01:00