mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 05:26:41 +00:00
3aa3c4261a
* add gl rendering widget * embed renderer into main window * add input * fix mouse input * fix mouse coords * refresh game list after closing game, remove profiler method * rebase, hide game list progress bar while game is running * Some bug fixes Changelog: - Reapply some changes that got lost while rebasing from #904 - Make sure to guarantee exclusivity on the GL context (fixing multiple possible race conditions on Windows) - Avoid making GLRenderer disposed multiple time * add fullscreen, enable input on focus, disable aplha * addressed comments * Disable transparency in the window * fix fullscreen state, fix focus, addressed comments * nit * addressed nit Co-authored-by: Thog <thog@protonmail.com>
35 lines
1.3 KiB
XML
35 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<DefineConstants>TRACE;USE_DEBUGGING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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</Project>
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