Commit graph

8544 commits

Author SHA1 Message Date
James Rowe
dd258acfaf
Merge pull request #5027 from jroweboy/ffmpeg-fix
Reenable AAC FFMPEG decoding
2019-12-17 08:49:35 -07:00
James Rowe
f9421eedcc
Merge pull request #5028 from jroweboy/missing-vsync-telemetry
Add missing vsync telemetry field
2019-12-17 08:49:08 -07:00
James Rowe
1d14b98f81 Remove accidentally pushed debugging logs (#5029) 2019-12-17 11:13:47 +01:00
James Rowe
f369196c9f Remove wait for free buffer
Previously we would first attempt to use any buffer that was free,
meaning whichever buffer has already been displayed. This has poor
interactions when the operating system throttles the update rate of the
window, so if there isn't any free buffers available, just reuse the
oldest frame instead.
2019-12-16 20:02:01 -07:00
James Rowe
b559d1a495 Add missing vsync telemetry field
Was removed as part of #4940 but readded again.
2019-12-16 19:30:28 -07:00
James Rowe
e53a2ac411 Reenable AAC FFMPEG decoding
Simple cut/paste issue where initialized is only set to true when the
emulation attempts to init the Binary Pipe, but we used it to test if
the FFMPEG decoder was valid and disabled it if it wasn't. Just return
the value of have_ffmpeg_dl instead so when dynamic loading is added
it'll still work.
2019-12-16 19:23:43 -07:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
408e225048 Destroy GLWindow on exit to prevent issues closing the app while in fullscreen 2019-12-15 16:20:59 -07:00
James Rowe
36c5058d66 Reintroduce a vsync option for people with really bad drivers 2019-12-15 15:42:05 -07:00
James Rowe
87facaa2e2 Prevent out of memory errors when the game passes in an improper length value
HACK

In Luigi's Mansion Dark Moon in HLE audio, the game mysteriously passes
in an extremely large value for length, which without any checks, causes
HLE audio to allocate an extremely large buffer.

This value seemingly is caused by some other HLE audio feature is missing,
and Luigi's Mansion subtracts two values to get a length, without
checking for overflow first. This appears to be caused by an incorrect
HLE audio emulation, as its fixed entirely by only changing to LLE. As
such, further investigation is required, but in the meantime, completely
eating up our users RAM is unacceptable.
2019-12-14 18:18:59 -07:00
James Rowe
ddb7ead3e4
Merge pull request #5020 from jroweboy/dynamic-mf
Runtime Load MediaFoundation dlls on Windows
2019-12-14 10:13:54 -07:00
James Rowe
8b1738aeac
Merge pull request #5023 from jroweboy/fix-register-length
Use the correct register length for index_array
2019-12-13 20:31:08 -07:00
James Rowe
30dfe1fcb8 Use the correct register length for index_array
The index_array can't possible be 31 bits long as that would index
out of bounds memory. According to 3dbrew, this should be 28
2019-12-13 18:08:07 -07:00
Cameron Cawley
9a45d32a5f common/cpu_detect: Remove Common::CPUVendor
It's only used by telemetry, where the information it provides can be gained from the brand string.
2019-12-09 22:39:56 +00:00
Cameron Cawley
bc5ad137c0 common/cpu_detect: Remove unused functionality 2019-12-09 22:36:32 +00:00
James Rowe
337ac73915 Improve aac decoder selection 2019-12-08 16:18:39 -07:00
James Rowe
b395efe804 Dynamically load Media Foundation 2019-12-08 13:54:27 -07:00
James Rowe
65613cce81 Add microprofile scopes for presentation 2019-12-02 18:59:12 -07:00
James Rowe
9ae3eb4a30 Remove high dpi scaling flag as it needs more work first 2019-12-02 18:34:11 -07:00
Weiyi Wang
4efb9c6d99
Merge pull request #5016 from zhaowenlan1779/swkbd-fix
applets/swkbd: Remove text memory clearing
2019-12-01 12:09:26 -05:00
zhupengfei
17ba846a3f
applets/swkbd: Remove text memory clearing
The text shared memory wasn't supposed to be cleared according to my comparison with the LLE swkbd. This can cause issues in certain games such as Harvest Moon.

A null terminator is added to the text copied to mark the end of the string.
2019-12-01 23:01:07 +08:00
James Rowe
866df2644b
Merge pull request #4982 from vvanelslande/mic-device
service/mic: actually use the specified device
2019-11-28 21:23:36 -07:00
James Rowe
de17fe31fb clang-format 2019-11-28 20:47:33 -07:00
James Rowe
ea40eb0994 Use the proper parent window
Fixes an issue where the touch point is incorrect in OpenGLWindow when the render
target is initialized for the first time with single window mode disabled.
2019-11-28 20:35:50 -07:00
James Rowe
123c0212ef Fix window resizing bug 2019-11-28 11:20:42 -07:00
James Rowe
ab2b82174c
Merge pull request #5013 from jroweboy/ninjamac
Remove fat binary mac build because travis times out
2019-11-28 10:58:28 -07:00
James Rowe
782eae7f65 Fix drag and drop 2019-11-28 10:56:58 -07:00
James Rowe
767b49c552 testing ninja on macos travis 2019-11-27 17:18:47 -07:00
James Rowe
15ed600c91
Merge pull request #4956 from vitor-k/game-sorting
Fixes to game list sorting
2019-11-20 09:48:08 -07:00
James Rowe
e6c7f84dc6
Merge pull request #4964 from citra-emu/wwylele-patch-1
unfold UNREACHABLE implementation for dumb compilers
2019-11-20 09:43:48 -07:00
Weiyi Wang
6d0189b4b1
Merge pull request #4992 from FearlessTobi/port-2513
yuzu/game_list&multiplayer: Specify string conversions explicitly
2019-11-20 10:45:21 -05:00
Weiyi Wang
85f2e577b5
Merge pull request #5006 from FearlessTobi/port-3123
Port yuzu-emu/yuzu#3123: "common/logging: Silence no return value warnings"
2019-11-20 10:34:47 -05:00
James Rowe
0acacc4e1a
Merge pull request #5002 from vvanelslande/username-fix
Fix moderation by room host in dedicated rooms
2019-11-19 23:51:21 -07:00
ReinUsesLisp
30be149f87 common/logging: Silence no return value warnings 2019-11-19 16:47:35 +01:00
Weiyi Wang
4442a25e31
Merge pull request #5004 from BreadFish64/tev-clean
video_core: remove MSVC hack comment on TevStageConfigRaw
2019-11-18 13:28:05 -05:00
BreadFish64
e38b4f6707 video_core: get rid of MSVC hack comment 2019-11-17 17:42:19 -06:00
vvanelslande
d16d34203a Fix moderation by room host in dedicated rooms 2019-11-17 09:59:54 -05:00
vvanelslande
e1e136d72f service/mic: actually use the specified device 2019-11-11 17:15:10 -05:00
Weiyi Wang
5fa71d425b
Merge pull request #4998 from vvanelslande/count
dedicated_room: fix crash (count != 0) when closing the room
2019-11-11 15:54:44 -05:00
Pengfei Zhu
060119d333
Merge pull request #4987 from vvanelslande/room-logging
network/room (server): add message/join/leave/kick/ban/unban/game name logging
2019-11-11 20:29:33 +08:00
Pengfei Zhu
1c6a8e995a
Merge pull request #4953 from vvanelslande/qt-ui-unused
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
2019-11-11 20:27:48 +08:00
Weiyi Wang
98c396f179
Merge pull request #4995 from vvanelslande/rename-profile
settings, configure_input: fix rename input profile
2019-11-10 21:25:01 -05:00
Weiyi Wang
cb58386ab6
Merge pull request #5000 from vvanelslande/utility
citra_qt/configuration: add missing Read/SaveUtilityValues
2019-11-10 21:24:39 -05:00
vvanelslande
bb48d2491d citra_qt/configuration: add missing Read/SaveUtilityValues 2019-11-10 19:26:03 -05:00
vvanelslande
62014e8f34 dedicated_room: fix crash (count != 0) when closing the room 2019-11-10 17:07:00 -05:00
vvanelslande
1f708e8bad settings, configure_input: fix rename input profile 2019-11-09 16:55:03 -05:00
James Rowe
86f203e6e8 Add missing key events and also try to glFinish after swapping 2019-11-09 13:12:30 -07:00
James Rowe
68052de8a0 Workaround Qt bug that causes events to forward to the parent incorrectly 2019-11-09 13:12:30 -07:00
James Rowe
586b8e8b46 Change from QOpenGLWidget to QWindow
While QOpenGLWidget sounds like a good idea, it has issues which are
harder to debug due to how Qt manages the context behind the scenes. We
could probably work around any of these issues over time, but its
probably easier to do it ourselves with a QWindow directly.

Plus using QWindow + createWindowContainer is the easiest to use
configuration for Qt + Vulkan so this is probably much better in the
long run.
2019-11-09 13:12:30 -07:00
James Rowe
66f5278f52 Delete core_context before shutting down SDL 2019-11-09 13:12:30 -07:00