a546efad31
* yuzu/bootmanager: Remove unnecessary pointer casts We can just invoke these functions by qualifying the object name before the function. * yuzu/bootmanager: unsigned -> u32 Same thing (for platforms we support), less reading. * yuzu/bootmanager: Default EmuThread's destructor in the cpp file This class contains non-trivial members, so we should default the destructor's definition within the cpp file. * yuzu/bootmanager: Treat the resolution factor as a u32 Treating it as a u16 can result in a sign-conversion warning when performing arithmetic with it, as u16 promotes to an int when aritmetic is performed on it, not unsigned int. This also makes the interface more uniform, as the layout interface now operates on u32 across the board. * yuzu/bootmanager: Log out screenshot destination path We can make this message more meaningful by indicating the location the screenshot has been saved to. We can also log out whenever a screenshot could not be saved (e.g. due to filesystem permissions or some other reason). * Fix compilation |
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.. | ||
applets | ||
camera | ||
configuration | ||
debugger | ||
multiplayer | ||
updater | ||
util | ||
aboutdialog.cpp | ||
aboutdialog.h | ||
aboutdialog.ui | ||
bootmanager.cpp | ||
bootmanager.h | ||
cheats.cpp | ||
cheats.h | ||
cheats.ui | ||
citra-qt.rc | ||
CMakeLists.txt | ||
compatdb.cpp | ||
compatdb.h | ||
compatdb.ui | ||
compatibility_list.cpp | ||
compatibility_list.h | ||
discord.h | ||
discord_impl.cpp | ||
discord_impl.h | ||
game_list.cpp | ||
game_list.h | ||
game_list_p.h | ||
game_list_worker.cpp | ||
game_list_worker.h | ||
hotkeys.cpp | ||
hotkeys.h | ||
Info.plist | ||
main.cpp | ||
main.h | ||
main.ui | ||
ui_settings.cpp | ||
ui_settings.h |