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hekate/bdk/libs/lvgl/lv_objx/lv_tileview.h

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/**
* @file lv_tileview.h
*
*/
#ifndef LV_TILEVIEW_H
#define LV_TILEVIEW_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_TILEVIEW != 0
#include "../lv_objx/lv_page.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/* parametes: pointer to a tileview object, x, y (tile coordinates to load)
* return: LV_RES_INV: to prevent the loading of the tab; LV_RES_OK: if everything is fine*/
typedef lv_res_t (*lv_tileview_action_t)(lv_obj_t *, lv_coord_t, lv_coord_t);
/*Data of tileview*/
typedef struct {
lv_page_ext_t page;
/*New data for this type */
const lv_point_t * valid_pos;
uint16_t anim_time;
lv_tileview_action_t action;
lv_point_t act_id;
uint8_t drag_top_en :1;
uint8_t drag_bottom_en :1;
uint8_t drag_left_en :1;
uint8_t drag_right_en :1;
uint8_t drag_hor :1;
uint8_t drag_ver :1;
} lv_tileview_ext_t;
/*Styles*/
enum {
LV_TILEVIEW_STYLE_BG,
};
typedef uint8_t lv_tileview_style_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a tileview objects
* @param par pointer to an object, it will be the parent of the new tileview
* @param copy pointer to a tileview object, if not NULL then the new object will be copied from it
* @return pointer to the created tileview
*/
lv_obj_t * lv_tileview_create(lv_obj_t * par, const lv_obj_t * copy);
/*======================
* Add/remove functions
*=====================*/
/**
* Register an object on the tileview. The register object will able to slide the tileview
* @param element pointer to an object
*/
void lv_tileview_add_element(lv_obj_t * element);
/*=====================
* Setter functions
*====================*/
/**
* Set the valid position's indices. The scrolling will be possible only to these positions.
* @param tileview pointer to a Tileview object
* @param valid_pos array width the indices. E.g. `lv_point_t p[] = {{0,0}, {1,0}, {1,1}, {LV_COORD_MIN, LV_COORD_MIN}};`
* Must be closed with `{LV_COORD_MIN, LV_COORD_MIN}`. Only the pointer is saved so can't be a local variable.
*/
void lv_tileview_set_valid_positions(lv_obj_t * tileview, const lv_point_t * valid_pos);
/**
* Set the tile to be shown
* @param tileview pointer to a tileview object
* @param x column id (0, 1, 2...)
* @param y line id (0, 1, 2...)
* @param anim_en true: move with animation
*/
void lv_tileview_set_tile_act(lv_obj_t * tileview, lv_coord_t x, lv_coord_t y, bool anim_en);
/**
* Enable the edge flash effect. (Show an arc when the an edge is reached)
* @param tileview pointer to a Tileview
* @param en true or false to enable/disable end flash
*/
static inline void lv_tileview_set_edge_flash(lv_obj_t * tileview, bool en)
{
lv_page_set_edge_flash(tileview, en);
}
/**
* Set a style of a tileview.
* @param tileview pointer to tileview object
* @param type which style should be set
* @param style pointer to a style
*/
void lv_tileview_set_style(lv_obj_t * tileview, lv_tileview_style_t type, lv_style_t *style);
/*=====================
* Getter functions
*====================*/
/**
* Get the scroll propagation property
* @param tileview pointer to a Tileview
* @return true or false
*/
static inline bool lv_tileview_get_edge_flash(lv_obj_t * tileview)
{
return lv_page_get_edge_flash(tileview);
}
/**
* Get style of a tileview.
* @param tileview pointer to tileview object
* @param type which style should be get
* @return style pointer to the style
*/
lv_style_t * lv_tileview_get_style(const lv_obj_t * tileview, lv_tileview_style_t type);
/*=====================
* Other functions
*====================*/
/**********************
* MACROS
**********************/
#endif /*USE_LV_TILEVIEW*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_TILEVIEW_H*/