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hekate/bdk/libs/lvgl/lv_objx/lv_tabview.h

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/**
* @file lv_tabview.h
*
*/
#ifndef LV_TABVIEW_H
#define LV_TABVIEW_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_TABVIEW != 0
/*Testing of dependencies*/
#if USE_LV_BTNM == 0
#error "lv_tabview: lv_btnm is required. Enable it in lv_conf.h (USE_LV_BTNM 1) "
#endif
#if USE_LV_PAGE == 0
#error "lv_tabview: lv_page is required. Enable it in lv_conf.h (USE_LV_PAGE 1) "
#endif
#include "../lv_core/lv_obj.h"
#include "../lv_objx/lv_win.h"
#include "../lv_objx/lv_page.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/* parametes: pointer to a tabview object, tab_id
* return: LV_RES_INV: to prevent the loading of the tab; LV_RES_OK: if everything is fine*/
typedef lv_res_t (*lv_tabview_action_t)(lv_obj_t *, uint16_t);
enum {
LV_TABVIEW_BTNS_POS_TOP,
LV_TABVIEW_BTNS_POS_BOTTOM,
};
typedef uint8_t lv_tabview_btns_pos_t;
/*Data of tab*/
typedef struct
{
/*Ext. of ancestor*/
/*New data for this type */
lv_obj_t * btns;
lv_obj_t * indic;
lv_obj_t * content; /*A rectangle to show the current tab*/
const char ** tab_name_ptr;
lv_point_t point_last;
uint16_t tab_cur;
uint16_t tab_cnt;
uint16_t anim_time;
uint8_t slide_enable :1; /*1: enable horizontal sliding by touch pad*/
uint8_t draging :1;
uint8_t drag_hor :1;
uint8_t btns_hide :1;
lv_tabview_btns_pos_t btns_pos :1;
lv_tabview_action_t tab_load_action;
} lv_tabview_ext_t;
enum {
LV_TABVIEW_STYLE_BG,
LV_TABVIEW_STYLE_INDIC,
LV_TABVIEW_STYLE_BTN_BG,
LV_TABVIEW_STYLE_BTN_REL,
LV_TABVIEW_STYLE_BTN_PR,
LV_TABVIEW_STYLE_BTN_TGL_REL,
LV_TABVIEW_STYLE_BTN_TGL_PR,
};
typedef uint8_t lv_tabview_style_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a Tab view object
* @param par pointer to an object, it will be the parent of the new tab
* @param copy pointer to a tab object, if not NULL then the new object will be copied from it
* @return pointer to the created tab
*/
lv_obj_t * lv_tabview_create(lv_obj_t * par, const lv_obj_t * copy);
/**
* Delete all children of the scrl object, without deleting scrl child.
* @param obj pointer to an object
*/
void lv_tabview_clean(lv_obj_t *obj);
/*======================
* Add/remove functions
*=====================*/
/**
* Add a new tab with the given name
* @param tabview pointer to Tab view object where to ass the new tab
* @param name the text on the tab button
* @return pointer to the created page object (lv_page). You can create your content here
*/
lv_obj_t * lv_tabview_add_tab(lv_obj_t * tabview, const char * name);
/*=====================
* Setter functions
*====================*/
/**
* Set a new tab
* @param tabview pointer to Tab view object
* @param id index of a tab to load
* @param anim_en true: set with sliding animation; false: set immediately
*/
void lv_tabview_set_tab_act(lv_obj_t * tabview, uint16_t id, bool anim_en);
/**
* Set an action to call when a tab is loaded (Good to create content only if required)
* lv_tabview_get_act() still gives the current (old) tab (to remove content from here)
* @param tabview pointer to a tabview object
* @param action pointer to a function to call when a tab is loaded
*/
void lv_tabview_set_tab_load_action(lv_obj_t *tabview, lv_tabview_action_t action);
/**
* Enable horizontal sliding with touch pad
* @param tabview pointer to Tab view object
* @param en true: enable sliding; false: disable sliding
*/
void lv_tabview_set_sliding(lv_obj_t * tabview, bool en);
/**
* Set the animation time of tab view when a new tab is loaded
* @param tabview pointer to Tab view object
* @param anim_time time of animation in milliseconds
*/
void lv_tabview_set_anim_time(lv_obj_t * tabview, uint16_t anim_time);
/**
* Set the style of a tab view
* @param tabview pointer to a tan view object
* @param type which style should be set
* @param style pointer to the new style
*/
void lv_tabview_set_style(lv_obj_t *tabview, lv_tabview_style_t type, lv_style_t *style);
/**
* Set the position of tab select buttons
* @param tabview pointer to a tab view object
* @param btns_pos which button position
*/
void lv_tabview_set_btns_pos(lv_obj_t *tabview, lv_tabview_btns_pos_t btns_pos);
/**
* Set whether tab buttons are hidden
* @param tabview pointer to a tab view object
* @param en whether tab buttons are hidden
*/
void lv_tabview_set_btns_hidden(lv_obj_t *tabview, bool en);
/*=====================
* Getter functions
*====================*/
/**
* Get the index of the currently active tab
* @param tabview pointer to Tab view object
* @return the active tab index
*/
uint16_t lv_tabview_get_tab_act(const lv_obj_t * tabview);
/**
* Get the number of tabs
* @param tabview pointer to Tab view object
* @return tab count
*/
uint16_t lv_tabview_get_tab_count(const lv_obj_t * tabview);
/**
* Get the page (content area) of a tab
* @param tabview pointer to Tab view object
* @param id index of the tab (>= 0)
* @return pointer to page (lv_page) object
*/
lv_obj_t * lv_tabview_get_tab(const lv_obj_t * tabview, uint16_t id);
/**
* Get the tab load action
* @param tabview pointer to a tabview object
* @param return the current tab load action
*/
lv_tabview_action_t lv_tabview_get_tab_load_action(const lv_obj_t *tabview);
/**
* Get horizontal sliding is enabled or not
* @param tabview pointer to Tab view object
* @return true: enable sliding; false: disable sliding
*/
bool lv_tabview_get_sliding(const lv_obj_t * tabview);
/**
* Get the animation time of tab view when a new tab is loaded
* @param tabview pointer to Tab view object
* @return time of animation in milliseconds
*/
uint16_t lv_tabview_get_anim_time(const lv_obj_t * tabview);
/**
* Get a style of a tab view
* @param tabview pointer to a ab view object
* @param type which style should be get
* @return style pointer to a style
*/
lv_style_t * lv_tabview_get_style(const lv_obj_t *tabview, lv_tabview_style_t type);
/**
* Get position of tab select buttons
* @param tabview pointer to a ab view object
*/
lv_tabview_btns_pos_t lv_tabview_get_btns_pos(const lv_obj_t *tabview);
/**
* Get whether tab buttons are hidden
* @param tabview pointer to a tab view object
* @return whether tab buttons are hidden
*/
bool lv_tabview_get_btns_hidden(const lv_obj_t *tabview);
/**********************
* MACROS
**********************/
#endif /*USE_LV_TABVIEW*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_TABVIEW_H*/